My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Dark Prince Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton
Giant Snowball
Flying Machine Furnace
Zap
Flying Machine Furnace Dark Prince
Barbarian Barrel
Furnace Dark Prince Giant Skeleton Electro Wizard
The Log
Furnace Dark Prince Giant Skeleton
Earthquake
Furnace
Arrows
Flying Machine Furnace
Royal Delivery
Flying Machine Dark Prince Giant Skeleton Electro Wizard
Fireball
Flying Machine Furnace Electro Wizard
Poison
Flying Machine Furnace Electro Wizard
Lightning
Furnace Dark Prince Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage The Log Flying Machine Furnace Dark Prince Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage The Log Flying Machine

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Flying Machine Furnace Dark Prince Giant Skeleton The Log
Flying Machine
Zap Furnace Dark Prince Giant Skeleton
Furnace
Zap Flying Machine Dark Prince Giant Skeleton
Rage
Dark Prince Giant Skeleton Electro Wizard
Dark Prince
Zap Flying Machine Furnace Rage Electro Wizard
Giant Skeleton
Zap Flying Machine Furnace Rage The Log Electro Wizard
The Log
Zap Giant Skeleton
Electro Wizard
Zap Rage Dark Prince Giant Skeleton

Defense Synergies 1 17

Zap
Electro Wizard Flying Machine Furnace Dark Prince Giant Skeleton The Log
Flying Machine
Zap Furnace Dark Prince Giant Skeleton The Log Electro Wizard
Furnace
Zap Flying Machine Dark Prince Electro Wizard
Rage
Dark Prince
Zap Flying Machine Furnace The Log Electro Wizard
Giant Skeleton
Zap Flying Machine The Log Electro Wizard
The Log
Zap Flying Machine Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Zap Flying Machine Furnace Dark Prince Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log Electro Wizard
Zap Flying Machine Furnace Dark Prince The Log Electro Wizard
Furnace Dark Prince Giant Skeleton Electro Wizard
Furnace Dark Prince Electro Wizard
Dark Prince Giant Skeleton The Log
The Log Zap Flying Machine Furnace Dark Prince Electro Wizard
Furnace Electro Wizard Zap Flying Machine
Zap Flying Machine Giant Skeleton The Log Electro Wizard
Furnace
Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Flying Machine Furnace Dark Prince Giant Skeleton The Log
Zap Flying Machine Furnace Electro Wizard
Furnace Zap Flying Machine Dark Prince Giant Skeleton The Log Electro Wizard
Zap Furnace Dark Prince The Log Electro Wizard
Furnace Electro Wizard
Zap Furnace The Log Electro Wizard
Furnace Dark Prince Electro Wizard
Zap Flying Machine Furnace Dark Prince The Log Electro Wizard
Zap Furnace The Log Flying Machine Dark Prince Giant Skeleton Electro Wizard
Electro Wizard
Dark Prince Flying Machine Furnace Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Dark Prince Giant Skeleton Electro Wizard
Electro Wizard Zap Flying Machine The Log
Giant Skeleton Zap Furnace Dark Prince The Log Electro Wizard
Dark Prince Giant Skeleton Zap The Log Electro Wizard
Giant Skeleton Dark Prince
Furnace Zap Flying Machine Electro Wizard
Dark Prince Flying Machine Furnace Giant Skeleton Electro Wizard
Giant Skeleton Dark Prince
Zap Giant Skeleton Electro Wizard Flying Machine Dark Prince The Log
Flying Machine Dark Prince Giant Skeleton
Zap Dark Prince Giant Skeleton The Log Electro Wizard
Dark Prince Giant Skeleton
Flying Machine Furnace
Electro Wizard Zap Flying Machine Furnace Dark Prince Giant Skeleton The Log
Zap Flying Machine Dark Prince Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Giant Skeleton The Log
Zap Flying Machine The Log Electro Wizard
Flying Machine Giant Skeleton The Log
Flying Machine Dark Prince Giant Skeleton The Log
Zap Furnace Dark Prince The Log
Zap Flying Machine Furnace
Flying Machine Furnace The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Electro Wizard
Zap Flying Machine Dark Prince The Log Electro Wizard
Zap Flying Machine
Flying Machine The Log
Flying Machine
Zap Flying Machine Furnace The Log
Zap Flying Machine Furnace The Log
Flying Machine Furnace The Log
Zap Flying Machine Dark Prince The Log Electro Wizard
Zap Flying Machine The Log
Giant Skeleton The Log
The Log
Zap Flying Machine The Log
Zap The Log Furnace Dark Prince
The Log Zap Flying Machine Electro Wizard
Zap Flying Machine The Log
Zap The Log
Zap Flying Machine Furnace Electro Wizard
Zap Electro Wizard Flying Machine
Zap The Log
Zap Electro Wizard
Giant Skeleton
The Log
Zap Electro Wizard Flying Machine Dark Prince
Zap Flying Machine Electro Wizard
The Log
Flying Machine Dark Prince Electro Wizard
The Log Zap Flying Machine
Zap Giant Skeleton
Flying Machine Dark Prince
Zap Flying Machine Giant Skeleton The Log Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Dark Prince Giant Skeleton The Log Electro Wizard

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