My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Wizard Ice Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Bowler Ice Wizard Inferno Dragon
Fireball
Hog Rider Wizard Bowler Ice Wizard Inferno Dragon
Poison
Bats Wizard Ice Wizard
Lightning
Wizard Bowler Ice Wizard Inferno Dragon
Rocket
Hog Rider Wizard Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Bowler Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Ice Wizard Hog Rider Inferno Dragon Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Rage Ice Wizard Hog Rider

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Rage Bowler Inferno Dragon
Hog Rider
Bats Rage Wizard Bowler Mega Knight
Wizard
Hog Rider Rage Mega Knight
Rage
Hog Rider Bats Wizard
Bowler
Bats Hog Rider Ice Wizard
Ice Wizard
Bowler
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Hog Rider Wizard

Defense Synergies 0 10

Bats
Bowler Ice Wizard Inferno Dragon Mega Knight
Hog Rider
Wizard
Ice Wizard Mega Knight
Rage
Bowler
Bats Ice Wizard
Ice Wizard
Bats Wizard Bowler Inferno Dragon Mega Knight
Inferno Dragon
Bats Ice Wizard Mega Knight
Mega Knight
Bats Wizard Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Inferno Dragon Bats Ice Wizard Mega Knight
Bowler Mega Knight Bats Ice Wizard Inferno Dragon
Inferno Dragon Bats Bowler Ice Wizard Mega Knight
Bowler Mega Knight
Bowler Bats Ice Wizard Mega Knight
Bats Inferno Dragon Wizard Ice Wizard
Bowler Mega Knight
Inferno Dragon Ice Wizard
Bowler Ice Wizard Mega Knight
Bats Ice Wizard Wizard Bowler Mega Knight
Inferno Dragon Bats Wizard Ice Wizard
Bowler Mega Knight Bats Wizard Ice Wizard
Wizard Bowler Mega Knight Bats
Inferno Dragon Mega Knight
Bowler Inferno Dragon Mega Knight
Wizard Mega Knight Bats Bowler
Mega Knight Bats Wizard Bowler Ice Wizard
Wizard Bats Bowler Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Wizard Bowler Mega Knight Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Wizard Bowler Inferno Dragon Mega Knight
Mega Knight Bats Bowler
Bowler Mega Knight Bats
Bowler Inferno Dragon Mega Knight
Wizard Bats Ice Wizard
Bats Bowler Ice Wizard
Mega Knight Inferno Dragon
Mega Knight Bats Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Bowler
Mega Knight Bowler
Bowler Mega Knight Wizard
Wizard Bowler Mega Knight
Bats Bowler Inferno Dragon
Bats Bowler Mega Knight Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Ice Wizard
Wizard Bowler Mega Knight
Wizard Bats Ice Wizard
Wizard Bowler
Wizard Bowler Ice Wizard
Wizard
Bats Bowler
Wizard Bowler
Wizard
Bowler
Wizard Bowler
Wizard Bowler Mega Knight
Bats
Wizard Bowler Mega Knight
Wizard Bowler Mega Knight
Bowler Mega Knight
Wizard
Bowler
Wizard Bowler Ice Wizard Mega Knight
Inferno Dragon
Wizard Bowler Ice Wizard
Wizard Bowler Mega Knight
Bats Wizard Ice Wizard
Bats Wizard
Bowler
Wizard Mega Knight
Mega Knight
Wizard Bowler
Bats
Wizard Ice Wizard
Wizard Bowler Mega Knight
Wizard Bowler
Mega Knight
Bats Bowler
Bats
Bowler Mega Knight

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