My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers
Giant Snowball
Bats Goblin Gang Three Musketeers Witch
Zap
Bats Goblin Gang Three Musketeers Witch
Barbarian Barrel
Goblin Gang Valkyrie Three Musketeers Witch
The Log
Goblin Gang Three Musketeers Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Valkyrie Three Musketeers Witch
Fireball
Goblin Gang Three Musketeers Witch
Poison
Bats Goblin Gang Three Musketeers Witch
Lightning
Valkyrie Three Musketeers Witch
Rocket
Valkyrie Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage The Log Goblin Gang Valkyrie Witch Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Rage The Log

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Rage
Goblin Gang
Valkyrie Three Musketeers Mirror
Valkyrie
Bats Goblin Gang Three Musketeers Witch
Three Musketeers
Goblin Gang Valkyrie Mirror Rage The Log
Mirror
The Log Goblin Gang Three Musketeers
Rage
Witch Bats Three Musketeers
Witch
Rage Valkyrie
The Log
Mirror Three Musketeers

Defense Synergies 0 11

Bats
Valkyrie The Log
Goblin Gang
Valkyrie Mirror The Log
Valkyrie
Bats Goblin Gang Mirror Witch The Log
Three Musketeers
The Log
Mirror
Goblin Gang Valkyrie The Log
Rage
Witch
Valkyrie The Log
The Log
Bats Goblin Gang Valkyrie Three Musketeers Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Bats Goblin Gang Valkyrie Three Musketeers Witch The Log
Goblin Gang Three Musketeers Witch Bats Valkyrie
Three Musketeers Witch Bats Goblin Gang Valkyrie
Valkyrie The Log
Goblin Gang The Log Bats Valkyrie
Bats Three Musketeers Goblin Gang Witch
Valkyrie The Log
Three Musketeers Witch Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Witch The Log
Three Musketeers Bats Goblin Gang Witch
Bats Goblin Gang Valkyrie Three Musketeers Witch The Log
Valkyrie Three Musketeers Bats Goblin Gang Witch The Log
Goblin Gang Three Musketeers
Goblin Gang Three Musketeers The Log
Three Musketeers Bats Goblin Gang Valkyrie Witch
Bats Goblin Gang Valkyrie Three Musketeers Witch The Log
Valkyrie Witch The Log Bats
Three Musketeers
Goblin Gang Valkyrie Bats Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch
Goblin Gang Valkyrie The Log
Goblin Gang Bats Valkyrie Witch The Log
Goblin Gang Valkyrie Bats The Log
Goblin Gang Valkyrie Three Musketeers Witch
Bats Goblin Gang Three Musketeers Witch
Goblin Gang Bats Valkyrie Witch
Valkyrie
Bats Valkyrie Witch The Log
Witch Goblin Gang Three Musketeers
Bats Valkyrie Witch
Valkyrie The Log
Goblin Gang Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Witch
Goblin Gang Witch Bats Valkyrie Three Musketeers The Log
Bats Valkyrie Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Bats Witch
Witch The Log
The Log
The Log
Bats Goblin Gang Three Musketeers
Valkyrie The Log
Three Musketeers The Log
The Log
Three Musketeers Witch The Log
Three Musketeers The Log
Three Musketeers
Bats
Three Musketeers The Log
Valkyrie Witch The Log
The Log
The Log
The Log
The Log Valkyrie Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch
Bats Witch
The Log
The Log
Bats Goblin Gang Witch
Three Musketeers Witch
The Log
Goblin Gang Valkyrie Three Musketeers
The Log
Three Musketeers
Bats Goblin Gang Witch The Log
Bats Witch
Witch The Log

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