My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch Prince
Barbarian Barrel
Barbarians Goblin Hut Barbarian Hut Witch
The Log
Barbarians Goblin Hut Barbarian Hut Witch Prince
Earthquake
Barbarians Goblin Hut Barbarian Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Barbarians Goblin Hut Baby Dragon Witch Prince
Fireball
Barbarians Goblin Hut Barbarian Hut Baby Dragon Witch
Poison
Barbarians Goblin Hut Barbarian Hut Witch
Lightning
Goblin Hut Barbarian Hut Baby Dragon Witch Prince
Rocket
Barbarians Goblin Hut Barbarian Hut Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Baby Dragon Barbarians Goblin Hut Witch Prince Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Rage Baby Dragon Barbarians Goblin Hut

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Goblin Hut
Barbarian Hut Baby Dragon Prince
Rocket
Barbarian Hut
Goblin Hut Baby Dragon
Rage
Witch Prince
Baby Dragon
Goblin Hut Barbarian Hut Witch Prince
Witch
Rage Baby Dragon Prince
Prince
Goblin Hut Rage Baby Dragon Witch

Defense Synergies 0 6

Barbarians
Goblin Hut
Barbarian Hut Baby Dragon
Rocket
Barbarian Hut
Goblin Hut Baby Dragon
Rage
Baby Dragon
Goblin Hut Barbarian Hut Witch Prince
Witch
Baby Dragon Prince
Prince
Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Goblin Hut Baby Dragon
Barbarians Barbarian Hut Goblin Hut Witch Prince
Barbarians Goblin Hut Rocket Barbarian Hut Witch Prince
Barbarians Goblin Hut Barbarian Hut Witch Prince
Barbarians Rocket Prince
Baby Dragon
Rocket Goblin Hut Barbarian Hut Baby Dragon Witch
Rocket Barbarian Hut Barbarians Baby Dragon
Barbarians Barbarian Hut Witch Goblin Hut Prince
Barbarians Prince
Barbarians Witch Goblin Hut Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon Witch
Barbarians Goblin Hut Barbarian Hut Prince Rocket Witch
Rocket Barbarian Hut Barbarians Goblin Hut Baby Dragon Witch Prince
Barbarians Barbarian Hut Goblin Hut Prince
Barbarians Rocket Barbarian Hut Goblin Hut Prince
Barbarians Barbarian Hut Goblin Hut Witch Prince
Barbarians Goblin Hut Barbarian Hut Baby Dragon Witch Prince
Baby Dragon Witch Barbarians Goblin Hut Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Prince
Barbarians Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Goblin Hut Witch Prince
Rocket Baby Dragon Prince
Barbarians Goblin Hut Rocket Barbarian Hut Witch Prince
Rocket Prince Barbarians Barbarian Hut
Barbarians Barbarian Hut Goblin Hut Witch Prince
Rocket Goblin Hut Baby Dragon Witch
Rocket Prince Barbarians Goblin Hut Barbarian Hut Witch
Barbarians Barbarian Hut Prince
Rocket Barbarians Goblin Hut Barbarian Hut Baby Dragon Witch Prince
Witch Barbarians Goblin Hut Barbarian Hut
Barbarians Goblin Hut Witch Prince
Rocket Barbarians Prince
Barbarians Rocket Prince Barbarian Hut Witch
Barbarians Barbarian Hut Baby Dragon Witch
Barbarians Goblin Hut Witch Rocket Barbarian Hut Baby Dragon Prince
Barbarians Goblin Hut Barbarian Hut Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Barbarian Hut Baby Dragon
Baby Dragon
Rocket Goblin Hut Barbarian Hut Baby Dragon
Barbarians Rocket Barbarian Hut Prince
Rocket Baby Dragon
Rocket Baby Dragon Witch
Baby Dragon Witch
Barbarian Hut Baby Dragon
Rocket Prince
Rocket Prince
Rocket Baby Dragon
Rocket Goblin Hut Barbarian Hut Baby Dragon
Rocket Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon Prince
Rocket Goblin Hut Barbarian Hut Baby Dragon Witch
Goblin Hut Rocket Barbarian Hut Baby Dragon
Rocket
Rocket
Rocket Baby Dragon Prince
Rocket Baby Dragon Witch
Rocket Baby Dragon Prince
Rocket
Rocket Prince
Rocket Barbarians Barbarian Hut Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch
Baby Dragon Witch Prince
Rocket Baby Dragon
Baby Dragon Witch
Rocket Goblin Hut Witch
Rocket
Rocket
Prince
Rocket
Barbarians Goblin Hut Rocket Barbarian Hut Witch Prince
Rocket Baby Dragon Witch
Rocket Baby Dragon Prince
Baby Dragon
Rocket
Prince
Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Prince

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