My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Hunter Prince Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Bandit
Giant Snowball
Baby Dragon
Zap
Dark Prince Prince Bandit
Barbarian Barrel
Dark Prince Hunter Bandit Magic Archer
The Log
Dark Prince Hunter Prince Bandit
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Hunter Prince Bandit Magic Archer
Fireball
Baby Dragon Hunter Bandit Magic Archer
Poison
Hunter Magic Archer
Lightning
Baby Dragon Dark Prince Hunter Prince Bandit Magic Archer
Rocket
Hunter Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Dark Prince Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Bandit Baby Dragon Dark Prince Hunter Magic Archer Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Bandit Baby Dragon

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Prince Baby Dragon Dark Prince Hunter Bandit Magic Archer
Rage
Dark Prince Prince
Baby Dragon
Zap Dark Prince Prince Bandit
Dark Prince
Prince Zap Rage Baby Dragon Bandit Magic Archer
Hunter
Zap Prince Bandit
Prince
Zap Dark Prince Rage Baby Dragon Hunter Magic Archer
Bandit
Zap Baby Dragon Dark Prince Hunter Magic Archer
Magic Archer
Zap Dark Prince Prince Bandit

Defense Synergies 0 17

Zap
Baby Dragon Dark Prince Hunter Prince Bandit Magic Archer
Rage
Baby Dragon
Zap Dark Prince Prince Bandit
Dark Prince
Zap Baby Dragon Hunter Prince Bandit Magic Archer
Hunter
Zap Dark Prince Prince Bandit
Prince
Zap Baby Dragon Dark Prince Hunter Magic Archer
Bandit
Zap Baby Dragon Dark Prince Hunter Magic Archer
Magic Archer
Zap Dark Prince Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Magic Archer
Hunter Zap Dark Prince Prince Bandit
Hunter Prince Dark Prince Bandit
Hunter Prince Dark Prince Bandit
Dark Prince Prince
Zap Baby Dragon Dark Prince Hunter Bandit Magic Archer
Hunter Zap Baby Dragon Magic Archer
Zap Baby Dragon Bandit Magic Archer
Hunter Prince
Dark Prince Hunter Prince Bandit
Zap Baby Dragon Dark Prince Hunter Bandit Magic Archer
Hunter Zap Baby Dragon Magic Archer
Hunter Prince Zap Dark Prince Bandit
Zap Baby Dragon Dark Prince Hunter Prince Magic Archer
Hunter Prince Bandit
Zap Hunter Prince Bandit
Dark Prince Hunter Prince
Zap Baby Dragon Dark Prince Hunter Prince Bandit Magic Archer
Zap Baby Dragon Hunter Dark Prince Bandit Magic Archer
Hunter Prince
Dark Prince Baby Dragon Hunter Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Prince Bandit
Bandit Zap Baby Dragon Hunter Prince Magic Archer
Bandit Zap Dark Prince Hunter Prince
Dark Prince Hunter Prince Zap Bandit
Dark Prince Hunter Prince Bandit
Zap Baby Dragon Hunter Magic Archer
Dark Prince Prince Hunter Bandit
Dark Prince Hunter Prince
Zap Baby Dragon Dark Prince Prince Bandit Magic Archer
Dark Prince Hunter Prince
Zap Dark Prince Prince
Dark Prince Prince Hunter Bandit
Baby Dragon Magic Archer
Zap Baby Dragon Dark Prince Hunter Prince Magic Archer
Zap Baby Dragon Dark Prince Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Baby Dragon Bandit
Zap Baby Dragon Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Dark Prince Prince
Zap Baby Dragon Dark Prince Magic Archer
Zap Baby Dragon Hunter Magic Archer
Baby Dragon Magic Archer
Zap Baby Dragon Hunter Magic Archer
Zap Bandit
Prince
Zap Dark Prince Prince Bandit Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Hunter Bandit Magic Archer
Baby Dragon Bandit Magic Archer
Zap Baby Dragon Prince Magic Archer
Zap Baby Dragon Hunter Bandit Magic Archer
Magic Archer Baby Dragon Bandit
Zap Baby Dragon Dark Prince Hunter Prince Bandit Magic Archer
Zap Baby Dragon Magic Archer
Baby Dragon Prince Magic Archer
Prince
Zap Baby Dragon
Zap Baby Dragon Dark Prince Hunter Magic Archer
Zap Baby Dragon Hunter Bandit Magic Archer
Zap Baby Dragon Prince Bandit Magic Archer
Zap Baby Dragon Bandit Magic Archer
Zap Baby Dragon Hunter Magic Archer
Zap
Zap Hunter Bandit Magic Archer
Zap Magic Archer
Prince
Magic Archer
Zap Dark Prince Prince Bandit Magic Archer
Zap Baby Dragon Hunter Magic Archer
Baby Dragon Dark Prince Hunter Prince Magic Archer
Zap Baby Dragon Magic Archer
Zap
Dark Prince Prince
Zap Baby Dragon Magic Archer
Zap Magic Archer
Zap Baby Dragon Dark Prince Prince Bandit Magic Archer

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