My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Witch Balloon
Zap
Goblin Gang Inferno Tower Witch Balloon
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Witch
The Log
Goblin Gang Witch
Earthquake
Goblin Gang Inferno Tower Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Valkyrie Baby Dragon Witch Balloon
Fireball
Goblin Gang Inferno Tower Baby Dragon Witch Balloon
Poison
Goblin Gang Inferno Tower Witch Balloon
Lightning
Valkyrie Inferno Tower Baby Dragon Witch Balloon
Rocket
Valkyrie Inferno Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Tornado Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Tornado Valkyrie Baby Dragon Inferno Tower Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Gang Tornado Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon Balloon
Valkyrie
Balloon Goblin Gang Tornado Baby Dragon Witch
Inferno Tower
Rage
Witch Balloon
Tornado
Baby Dragon Valkyrie Witch Balloon
Baby Dragon
Tornado Goblin Gang Valkyrie Witch Balloon
Witch
Rage Valkyrie Tornado Baby Dragon
Balloon
Valkyrie Rage Goblin Gang Tornado Baby Dragon

Defense Synergies 1 10

Goblin Gang
Inferno Tower Valkyrie
Valkyrie
Goblin Gang Inferno Tower Tornado Baby Dragon Witch
Inferno Tower
Goblin Gang Valkyrie Tornado Baby Dragon
Rage
Tornado
Valkyrie Inferno Tower Baby Dragon Witch
Baby Dragon
Valkyrie Inferno Tower Tornado Witch
Witch
Valkyrie Tornado Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Valkyrie Witch
Goblin Gang Inferno Tower Tornado Witch Valkyrie
Inferno Tower Witch Goblin Gang Valkyrie
Valkyrie Tornado
Goblin Gang Tornado Valkyrie Baby Dragon
Inferno Tower Tornado Goblin Gang Baby Dragon Witch
Valkyrie Inferno Tower Baby Dragon
Inferno Tower Witch Goblin Gang Tornado
Goblin Gang Tornado Valkyrie Inferno Tower
Goblin Gang Valkyrie Witch Tornado Baby Dragon
Inferno Tower Goblin Gang Tornado Baby Dragon Witch
Inferno Tower Goblin Gang Valkyrie Witch
Valkyrie Goblin Gang Tornado Baby Dragon Witch
Inferno Tower Goblin Gang
Inferno Tower Tornado Goblin Gang
Goblin Gang Valkyrie Inferno Tower Tornado Witch
Goblin Gang Valkyrie Tornado Baby Dragon Witch
Valkyrie Tornado Baby Dragon Witch
Inferno Tower Tornado
Goblin Gang Valkyrie Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie Baby Dragon
Goblin Gang Valkyrie Inferno Tower Witch
Goblin Gang Valkyrie Inferno Tower Tornado
Inferno Tower Goblin Gang Valkyrie Witch
Goblin Gang Tornado Baby Dragon Witch
Goblin Gang Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Valkyrie Inferno Tower Tornado Baby Dragon Witch
Inferno Tower Witch Goblin Gang
Valkyrie Inferno Tower Witch
Valkyrie Tornado
Goblin Gang Valkyrie Inferno Tower Witch
Valkyrie Baby Dragon Witch
Goblin Gang Inferno Tower Witch Valkyrie Tornado Baby Dragon
Valkyrie Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Tornado Baby Dragon
Baby Dragon
Valkyrie
Valkyrie Baby Dragon
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado
Goblin Gang Tornado
Valkyrie Tornado
Tornado Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Tornado
Baby Dragon
Valkyrie Tornado Baby Dragon Witch
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Valkyrie Baby Dragon Witch
Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon Witch
Tornado Baby Dragon
Tornado Baby Dragon Witch
Witch
Goblin Gang Witch
Tornado Baby Dragon Witch
Goblin Gang Valkyrie Baby Dragon
Baby Dragon
Tornado
Goblin Gang Tornado Baby Dragon Witch
Tornado Witch
Tornado Baby Dragon Witch

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