My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner
Giant Snowball
Fire Spirit Balloon Miner
Zap
Fire Spirit Balloon
Barbarian Barrel
Fire Spirit
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Balloon Miner
Fireball
Balloon
Poison
Balloon
Lightning
Ice Golem Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Fireball Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Rage Poison Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Golem Rage The Log Miner Fireball Poison Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Golem Rage The Log

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Ice Golem Balloon
Ice Golem
Balloon Fire Spirit Miner
Fireball
The Log Miner
Rage
Balloon
Poison
Miner Balloon The Log
Balloon
Ice Golem Rage Miner Fire Spirit Poison The Log
The Log
Fireball Poison Balloon Miner
Miner
Fire Spirit Poison Balloon Ice Golem Fireball The Log

Defense Synergies 1 8

Fire Spirit
Ice Golem The Log
Ice Golem
Fire Spirit Fireball Poison The Log
Fireball
The Log Ice Golem Miner
Rage
Poison
Ice Golem The Log
Balloon
The Log
Fireball Fire Spirit Ice Golem Poison Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball The Log
The Log
Fire Spirit
Fireball Poison The Log
Fireball The Log Fire Spirit
Fire Spirit Fireball Poison
Ice Golem Fireball Poison The Log
Fire Spirit Ice Golem Miner
Poison Ice Golem Fireball The Log
Fireball Poison
Fire Spirit Fireball The Log
Fire Spirit Fireball Poison The Log
Fireball The Log
Fireball Poison
Fire Spirit Fireball The Log
Poison The Log Fire Spirit Ice Golem Fireball
Fire Spirit Fireball Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball
Fireball Poison Ice Golem The Log Miner
Ice Golem The Log
Ice Golem Fireball The Log
Fire Spirit Fireball Poison Ice Golem
Ice Golem Fireball
Ice Golem Fireball Poison The Log
Fireball Poison The Log
Ice Golem Fireball
Fireball
Ice Golem Fireball Poison The Log
Poison Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Ice Golem The Log
Fireball Poison The Log Miner
Fireball Poison The Log Miner
Ice Golem Fireball Poison The Log
Fireball Poison Fire Spirit The Log
Fireball Poison Fire Spirit Ice Golem
Fire Spirit Poison The Log
Fireball Poison The Log Fire Spirit Ice Golem
Fireball Poison The Log Miner
Fire Spirit Fireball Poison
Poison Miner Fireball The Log
Fireball Poison Fire Spirit
Poison Fire Spirit Ice Golem Fireball The Log Miner
Fireball Poison
Ice Golem Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Fire Spirit Fireball Poison The Log
Fire Spirit Fireball Poison The Log Miner
Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Ice Golem Poison The Log Fire Spirit Fireball
Fireball Poison The Log Miner
Fireball Poison The Log Miner
Fireball Poison Miner The Log
Poison Fire Spirit Ice Golem Fireball
Fireball Poison
Fireball
Poison Fireball The Log Miner
Fireball Poison
Fireball Poison The Log
Fire Spirit Fireball
Fireball Poison Fire Spirit
The Log Fireball
Fireball Poison Miner
The Log Ice Golem Fireball Poison
Fireball Poison
Fireball Poison The Log
Fireball Poison
Poison Fireball The Log Miner

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