My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Giant Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Giant Prince
Giant Snowball
Goblin Gang Minion Horde Musketeer Baby Dragon
Zap
Goblin Gang Minion Horde Prince
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Musketeer Baby Dragon Prince
Fireball
Goblin Gang Minion Horde Musketeer Baby Dragon
Poison
Goblin Gang Minion Horde Musketeer
Lightning
Musketeer Baby Dragon Prince
Rocket
Minion Horde Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Gang Musketeer Baby Dragon Minion Horde Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Goblin Gang Musketeer

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Prince Minion Horde Musketeer Baby Dragon
Goblin Gang
Giant Baby Dragon Prince
Minion Horde
Rage Zap Giant Prince
Musketeer
Giant Zap Baby Dragon Prince
Giant
Zap Musketeer Rage Prince Goblin Gang Minion Horde Baby Dragon
Rage
Minion Horde Giant Prince
Baby Dragon
Zap Goblin Gang Musketeer Giant Prince
Prince
Zap Giant Goblin Gang Minion Horde Musketeer Rage Baby Dragon

Defense Synergies 1 8

Zap
Goblin Gang Minion Horde Musketeer Baby Dragon Prince
Goblin Gang
Musketeer Zap Prince
Minion Horde
Zap
Musketeer
Goblin Gang Zap Baby Dragon
Giant
Rage
Baby Dragon
Zap Musketeer Prince
Prince
Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Baby Dragon
Minion Horde Zap Goblin Gang Musketeer Prince
Goblin Gang Minion Horde Prince Musketeer
Minion Horde Prince Goblin Gang Musketeer
Prince
Goblin Gang Zap Musketeer Baby Dragon
Minion Horde Musketeer Zap Goblin Gang Baby Dragon
Zap Musketeer Baby Dragon
Minion Horde Goblin Gang Musketeer Prince
Goblin Gang Minion Horde Musketeer Prince
Goblin Gang Minion Horde Zap Musketeer Baby Dragon
Minion Horde Musketeer Zap Goblin Gang Baby Dragon
Minion Horde Prince Zap Goblin Gang Musketeer
Zap Goblin Gang Minion Horde Baby Dragon Prince
Goblin Gang Minion Horde Prince
Minion Horde Zap Goblin Gang Prince
Minion Horde Goblin Gang Musketeer Prince
Zap Goblin Gang Minion Horde Musketeer Baby Dragon Prince
Zap Baby Dragon Musketeer
Musketeer Prince
Goblin Gang Minion Horde Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Goblin Gang Musketeer Baby Dragon Prince
Goblin Gang Zap Minion Horde Musketeer Prince
Goblin Gang Prince Zap Minion Horde Musketeer
Goblin Gang Minion Horde Musketeer Prince
Zap Goblin Gang Minion Horde Musketeer Baby Dragon
Goblin Gang Prince Minion Horde Musketeer
Minion Horde Prince
Zap Minion Horde Baby Dragon Prince
Goblin Gang Minion Horde Musketeer
Minion Horde Musketeer Prince
Zap Prince
Prince Goblin Gang Minion Horde
Minion Horde Musketeer Baby Dragon
Goblin Gang Zap Minion Horde Musketeer Baby Dragon Prince
Zap Minion Horde Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Baby Dragon
Zap Musketeer Baby Dragon
Minion Horde Baby Dragon
Musketeer Prince
Zap Minion Horde Baby Dragon
Zap Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer Baby Dragon
Zap Baby Dragon
Zap
Goblin Gang Minion Horde Musketeer Prince
Zap Minion Horde Musketeer Prince
Zap Musketeer Baby Dragon
Musketeer Baby Dragon
Minion Horde Musketeer Baby Dragon
Zap Musketeer Baby Dragon Prince
Zap Minion Horde Musketeer Baby Dragon
Minion Horde Musketeer Baby Dragon
Minion Horde
Zap Musketeer Baby Dragon Prince
Zap Baby Dragon
Minion Horde Musketeer Baby Dragon Prince
Musketeer Prince
Zap Minion Horde Musketeer Baby Dragon
Zap Baby Dragon
Minion Horde
Zap Musketeer Baby Dragon
Zap Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon
Zap Minion Horde Musketeer Baby Dragon
Zap Minion Horde Musketeer
Minion Horde
Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde Prince
Zap Minion Horde Goblin Gang Musketeer Prince
Zap Musketeer Baby Dragon
Goblin Gang Minion Horde Musketeer Baby Dragon Prince
Zap Musketeer Baby Dragon
Zap
Minion Horde Musketeer Prince
Zap Goblin Gang Minion Horde Musketeer Baby Dragon
Zap Musketeer
Zap Musketeer Baby Dragon Prince

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