My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Goblin Hut Barbarian Hut Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Prince Giant Skeleton
Giant Snowball
Goblin Hut Baby Dragon
Zap
Goblin Hut Prince
Barbarian Barrel
Goblin Hut Barbarian Hut Giant Skeleton
The Log
Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Giant Skeleton
Earthquake
Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Mini P.E.K.K.A Goblin Hut Baby Dragon Prince Giant Skeleton
Fireball
Goblin Hut Barbarian Hut Baby Dragon
Poison
Goblin Hut Barbarian Hut
Lightning
Mini P.E.K.K.A Goblin Hut Barbarian Hut Baby Dragon Prince
Rocket
Goblin Hut Barbarian Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon Prince Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Mini P.E.K.K.A Baby Dragon Giant Goblin Hut Prince Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Mini P.E.K.K.A Baby Dragon Giant

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Goblin Hut Rage Baby Dragon Giant Skeleton
Giant
Mini P.E.K.K.A Rage Prince Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut
Mini P.E.K.K.A Giant Barbarian Hut Baby Dragon Prince Giant Skeleton
Barbarian Hut
Giant Goblin Hut Baby Dragon Giant Skeleton
Rage
Giant Mini P.E.K.K.A Prince Giant Skeleton
Baby Dragon
Mini P.E.K.K.A Giant Goblin Hut Barbarian Hut Prince Giant Skeleton
Prince
Giant Goblin Hut Rage Baby Dragon
Giant Skeleton
Mini P.E.K.K.A Goblin Hut Barbarian Hut Rage Baby Dragon

Defense Synergies 0 8

Mini P.E.K.K.A
Goblin Hut Baby Dragon
Giant
Goblin Hut
Mini P.E.K.K.A Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut
Goblin Hut Baby Dragon
Rage
Baby Dragon
Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Giant Skeleton
Prince
Baby Dragon
Giant Skeleton
Goblin Hut Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Goblin Hut Baby Dragon
Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Giant Skeleton
Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince
Mini P.E.K.K.A Prince Giant Skeleton
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon Giant Skeleton
Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Mini P.E.K.K.A Prince Giant Skeleton
Goblin Hut Baby Dragon Giant Skeleton
Goblin Hut Barbarian Hut Baby Dragon
Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince Giant Skeleton
Barbarian Hut Mini P.E.K.K.A Goblin Hut Baby Dragon Prince
Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Barbarian Hut Mini P.E.K.K.A Goblin Hut Prince
Barbarian Hut Mini P.E.K.K.A Goblin Hut Prince
Goblin Hut Barbarian Hut Baby Dragon Prince
Baby Dragon Goblin Hut Barbarian Hut Giant Skeleton
Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince
Mini P.E.K.K.A Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Barbarian Hut Goblin Hut Prince Giant Skeleton
Mini P.E.K.K.A Baby Dragon Prince
Giant Skeleton Mini P.E.K.K.A Goblin Hut Barbarian Hut Prince
Mini P.E.K.K.A Prince Giant Skeleton Barbarian Hut
Barbarian Hut Giant Skeleton Mini P.E.K.K.A Goblin Hut Prince
Goblin Hut Baby Dragon
Mini P.E.K.K.A Prince Goblin Hut Barbarian Hut Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarian Hut Prince
Giant Skeleton Mini P.E.K.K.A Goblin Hut Barbarian Hut Baby Dragon Prince
Goblin Hut Barbarian Hut
Mini P.E.K.K.A Goblin Hut Prince Giant Skeleton
Prince Giant Skeleton
Mini P.E.K.K.A Prince Giant Skeleton Barbarian Hut
Barbarian Hut Baby Dragon
Goblin Hut Mini P.E.K.K.A Barbarian Hut Baby Dragon Prince Giant Skeleton
Mini P.E.K.K.A Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon Giant Skeleton
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon Giant Skeleton
Barbarian Hut Prince Giant Skeleton
Baby Dragon
Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Mini P.E.K.K.A Prince
Prince
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon Prince
Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Baby Dragon Prince Giant Skeleton
Prince
Barbarian Hut Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Prince
Baby Dragon
Baby Dragon
Goblin Hut
Mini P.E.K.K.A
Prince Giant Skeleton
Goblin Hut Barbarian Hut Prince
Baby Dragon
Mini P.E.K.K.A Baby Dragon Prince
Baby Dragon
Giant Skeleton
Prince
Baby Dragon Giant Skeleton
Baby Dragon Prince Giant Skeleton

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