My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon Prince Miner
Giant Snowball
Bats Skeleton Army Balloon Miner
Zap
Bats Skeleton Army Balloon Prince
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Balloon Prince Miner
Fireball
Wizard Skeleton Army Balloon
Poison
Bats Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Skeleton Army Miner Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Rage Prince
Arrows
Balloon Prince Miner
Wizard
Rage Balloon Prince Miner
Rage
Balloon Bats Wizard Prince
Skeleton Army
Balloon
Bats Arrows Rage Miner Wizard
Prince
Bats Arrows Wizard Rage Miner
Miner
Bats Balloon Arrows Wizard Prince

Defense Synergies 0 5

Bats
Prince
Arrows
Prince
Wizard
Skeleton Army Prince
Rage
Skeleton Army
Wizard Prince
Balloon
Prince
Bats Arrows Wizard Skeleton Army
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Skeleton Army Bats Prince
Skeleton Army Prince Bats
Skeleton Army Prince Bats
Arrows Skeleton Army Prince
Arrows Skeleton Army Bats
Bats Arrows Wizard
Arrows
Skeleton Army Prince
Skeleton Army Prince Miner
Bats Skeleton Army Arrows Wizard
Arrows Bats Wizard
Skeleton Army Prince Bats Wizard
Wizard Skeleton Army Bats Arrows Prince
Skeleton Army Prince
Skeleton Army Prince
Wizard Bats Arrows Skeleton Army Prince
Arrows Bats Wizard Skeleton Army Prince
Arrows Wizard Bats
Prince
Wizard Skeleton Army Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Prince
Arrows Wizard Prince Miner
Skeleton Army Bats Prince
Skeleton Army Prince Bats
Skeleton Army Prince
Arrows Wizard Bats
Skeleton Army Prince Bats
Skeleton Army Prince
Bats Skeleton Army Prince
Skeleton Army
Bats Prince
Skeleton Army Arrows Prince
Skeleton Army Prince Wizard
Wizard Skeleton Army
Skeleton Army Bats Prince
Bats Arrows Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows Prince
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Bats Prince
Miner Arrows Wizard Prince
Arrows Wizard
Miner
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats
Arrows Wizard Prince
Arrows Wizard Miner
Prince
Arrows Wizard
Prince
Arrows
Arrows Wizard
Arrows Miner Wizard
Arrows Wizard Prince Miner
Miner Arrows
Bats Arrows Wizard
Bats Wizard
Arrows Wizard Miner
Arrows
Prince
Arrows Wizard
Bats Skeleton Army Prince
Arrows Wizard
Arrows
Miner Wizard Prince
Arrows Wizard
Arrows
Prince
Bats
Bats
Prince Miner

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