My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Barbarians Three Musketeers
Zap
Fire Spirit Three Musketeers
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Three Musketeers Executioner
The Log
Fire Spirit Barbarians Elite Barbarians Three Musketeers
Earthquake
Barbarians Elixir Collector
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Three Musketeers Executioner
Fireball
Barbarians Elite Barbarians Elixir Collector Three Musketeers Executioner
Poison
Barbarians Elixir Collector Three Musketeers Executioner
Lightning
Elite Barbarians Elixir Collector Three Musketeers Executioner
Rocket
Barbarians Elite Barbarians Elixir Collector Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Rage The Log Barbarians Executioner Elite Barbarians Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Rage The Log Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Three Musketeers
Barbarians
Elite Barbarians
Rage Fire Spirit Three Musketeers The Log
Elixir Collector
Three Musketeers
Fire Spirit Elite Barbarians Rage The Log
Rage
Elite Barbarians Three Musketeers
Executioner
The Log
The Log
Elite Barbarians Three Musketeers Executioner

Defense Synergies 0 4

Fire Spirit
The Log
Barbarians
Elite Barbarians
The Log
Elixir Collector
Three Musketeers
The Log
Rage
Executioner
The Log
The Log
Fire Spirit Elite Barbarians Three Musketeers Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner The Log
Barbarians Elite Barbarians Three Musketeers Executioner The Log
Barbarians Three Musketeers Fire Spirit Elite Barbarians Executioner
Barbarians Elite Barbarians Three Musketeers
Barbarians Elite Barbarians The Log
The Log Fire Spirit Executioner
Three Musketeers Fire Spirit Executioner
Barbarians The Log
Barbarians Three Musketeers Elite Barbarians
Elite Barbarians Fire Spirit Barbarians
Barbarians Executioner The Log
Three Musketeers Executioner
Barbarians Fire Spirit Elite Barbarians Three Musketeers The Log
Fire Spirit Three Musketeers Executioner Barbarians The Log
Barbarians Elite Barbarians Three Musketeers
Barbarians Elite Barbarians Three Musketeers The Log
Barbarians Three Musketeers Elite Barbarians Executioner
Fire Spirit Barbarians Elite Barbarians Three Musketeers Executioner The Log
Executioner The Log Fire Spirit Barbarians
Barbarians Elite Barbarians Three Musketeers
Fire Spirit Barbarians Elite Barbarians Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians
Elite Barbarians Executioner The Log
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Three Musketeers Executioner
Fire Spirit Executioner Three Musketeers
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians The Log
Barbarians Three Musketeers
Barbarians Elite Barbarians
Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Three Musketeers Executioner
Barbarians Three Musketeers Executioner
Barbarians Elite Barbarians Three Musketeers Executioner The Log
Executioner Barbarians Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
Barbarians The Log
Executioner Fire Spirit The Log
Executioner Fire Spirit
Fire Spirit Executioner The Log
The Log Fire Spirit Executioner
The Log
Fire Spirit Elite Barbarians Three Musketeers
The Log
Fire Spirit Executioner
Fire Spirit Elite Barbarians Three Musketeers Executioner The Log
Elite Barbarians The Log
Three Musketeers Executioner The Log
Three Musketeers Executioner The Log
Three Musketeers
Fire Spirit Three Musketeers Executioner The Log
Fire Spirit The Log
The Log
The Log
Barbarians The Log
The Log Fire Spirit Executioner
The Log Executioner
The Log
The Log
Elite Barbarians Fire Spirit Executioner
Elite Barbarians
The Log
The Log
Fire Spirit Barbarians
Fire Spirit Three Musketeers Executioner
The Log
Three Musketeers Executioner
The Log Executioner
Elite Barbarians Three Musketeers Executioner
Elite Barbarians The Log
Executioner
Executioner The Log

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