My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant
Giant Snowball
Bomber Minions Cannon Dart Goblin
Zap
Bomber Minions Cannon Royal Giant Dart Goblin
Barbarian Barrel
Bomber Cannon Dart Goblin Electro Wizard
The Log
Bomber Cannon Royal Giant Dart Goblin
Earthquake
Bomber Cannon
Arrows
Bomber Minions Dart Goblin
Royal Delivery
Bomber Minions Dart Goblin Bowler Electro Wizard
Fireball
Bomber Minions Cannon Dart Goblin Bowler Electro Wizard
Poison
Bomber Minions Cannon Dart Goblin Electro Wizard
Lightning
Cannon Bowler Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Cannon Dart Goblin Poison Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Cannon Dart Goblin

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions
Minions
Royal Giant Bomber Bowler
Cannon
Royal Giant
Bomber Minions Dart Goblin Poison Bowler Electro Wizard
Dart Goblin
Royal Giant Bowler
Poison
Royal Giant Bowler
Bowler
Minions Royal Giant Dart Goblin Poison Electro Wizard
Electro Wizard
Royal Giant Bowler

Defense Synergies 0 14

Bomber
Cannon Electro Wizard
Minions
Cannon Dart Goblin Bowler Electro Wizard
Cannon
Bomber Minions Dart Goblin Poison Bowler Electro Wizard
Royal Giant
Dart Goblin
Minions Cannon Bowler Electro Wizard
Poison
Cannon Electro Wizard
Bowler
Minions Cannon Dart Goblin Electro Wizard
Electro Wizard
Bomber Minions Cannon Dart Goblin Poison Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Minions Cannon Dart Goblin Electro Wizard
Bomber Minions Cannon Dart Goblin Electro Wizard
Cannon Bowler Bomber Minions Dart Goblin Electro Wizard
Cannon Bomber Minions Dart Goblin Bowler Electro Wizard
Bomber Poison Bowler
Bowler Bomber Minions Cannon Dart Goblin Electro Wizard
Minions Dart Goblin Electro Wizard Cannon Poison
Bowler Cannon Dart Goblin Poison Electro Wizard
Cannon Minions
Bomber Cannon Dart Goblin Bowler Electro Wizard
Minions Dart Goblin Poison Electro Wizard Bomber Cannon Bowler
Minions Dart Goblin Poison Electro Wizard
Cannon Bowler Bomber Minions Electro Wizard
Bomber Bowler Minions Cannon Dart Goblin Poison Electro Wizard
Cannon Electro Wizard
Cannon Bowler Electro Wizard
Bomber Minions Cannon Poison Bowler Electro Wizard
Cannon Bomber Minions Dart Goblin Bowler Electro Wizard
Poison Bomber Minions Cannon Dart Goblin Bowler Electro Wizard
Cannon Dart Goblin Electro Wizard
Bomber Bowler Minions Cannon Dart Goblin Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler Electro Wizard
Poison Electro Wizard Bomber Bowler
Minions Bowler Electro Wizard
Bowler Electro Wizard
Cannon Bowler
Poison Minions Dart Goblin Electro Wizard
Minions Dart Goblin Bowler Electro Wizard
Electro Wizard Minions Poison
Cannon Dart Goblin
Minions Dart Goblin Bowler
Poison Bowler Electro Wizard
Bowler Cannon
Bomber Cannon Dart Goblin Bowler
Electro Wizard Bomber Minions Dart Goblin Poison Bowler
Minions Poison Bowler Bomber Cannon Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin Bowler Electro Wizard
Dart Goblin Poison
Dart Goblin Poison
Bomber Poison Bowler
Poison Minions Dart Goblin
Bomber Dart Goblin Poison Bowler
Poison Dart Goblin Bowler
Poison Dart Goblin
Minions Poison Bowler Electro Wizard
Poison Dart Goblin Bowler Electro Wizard
Poison Dart Goblin
Poison Dart Goblin Bowler
Minions Dart Goblin Poison
Dart Goblin Poison
Bomber Dart Goblin Poison Bowler
Dart Goblin Poison Bowler
Poison
Bomber Minions
Bomber Dart Goblin Poison Bowler Electro Wizard
Bomber Dart Goblin Poison Bowler
Minions Poison Bowler
Poison
Bowler
Poison
Poison Bomber Bowler
Poison Dart Goblin Bowler Electro Wizard
Poison Bowler
Poison Dart Goblin
Poison Dart Goblin Electro Wizard
Electro Wizard Minions Dart Goblin Poison
Bowler
Poison Bomber Dart Goblin
Poison Electro Wizard
Poison Bowler
Electro Wizard Minions Dart Goblin
Poison Dart Goblin Electro Wizard
Poison Dart Goblin Bowler Electro Wizard
Bomber Dart Goblin Poison Bowler
Poison
Dart Goblin
Minions Dart Goblin Poison Bowler Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Bowler Electro Wizard

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