My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Ice Golem Electro Wizard Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Minion Horde Royal Giant Ice Golem Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Royal Giant Lava Hound
Giant Snowball
Goblins Bomber Minion Horde Lava Hound
Zap
Goblins Bomber Minion Horde Royal Giant Lava Hound
Barbarian Barrel
Goblins Bomber Electro Wizard
The Log
Goblins Bomber Royal Giant
Earthquake
Bomber
Arrows
Goblins Bomber Minion Horde Lava Hound
Royal Delivery
Goblins Bomber Minion Horde Electro Wizard Lava Hound
Fireball
Bomber Minion Horde Electro Wizard Lava Hound
Poison
Bomber Minion Horde Electro Wizard Lava Hound
Lightning
Ice Golem Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minion Horde Ice Golem Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Ice Golem Earthquake Electro Wizard Minion Horde Royal Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Ice Golem Earthquake

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Ice Golem
Bomber
Royal Giant Ice Golem
Minion Horde
Lava Hound Royal Giant Ice Golem
Royal Giant
Bomber Earthquake Goblins Minion Horde Ice Golem Electro Wizard
Ice Golem
Goblins Bomber Minion Horde Royal Giant Electro Wizard
Earthquake
Royal Giant Lava Hound
Electro Wizard
Royal Giant Ice Golem
Lava Hound
Minion Horde Earthquake

Defense Synergies 1 8

Goblins
Bomber Minion Horde Ice Golem Electro Wizard
Bomber
Ice Golem Goblins Electro Wizard
Minion Horde
Goblins Ice Golem
Royal Giant
Ice Golem
Bomber Goblins Minion Horde Earthquake Electro Wizard
Earthquake
Ice Golem
Electro Wizard
Goblins Bomber Ice Golem
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Minion Horde Ice Golem Electro Wizard
Minion Horde Goblins Bomber Electro Wizard
Minion Horde Goblins Bomber Electro Wizard
Minion Horde Goblins Bomber Electro Wizard
Bomber Earthquake
Goblins Bomber Earthquake Electro Wizard
Minion Horde Electro Wizard
Earthquake Ice Golem Electro Wizard
Minion Horde Goblins
Goblins Bomber Minion Horde Ice Golem Electro Wizard
Goblins Minion Horde Electro Wizard Bomber Ice Golem Earthquake
Minion Horde Electro Wizard
Minion Horde Bomber Earthquake Electro Wizard
Bomber Goblins Minion Horde Earthquake Electro Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Goblins Bomber Electro Wizard
Goblins Bomber Minion Horde Electro Wizard
Earthquake Bomber Ice Golem Electro Wizard
Electro Wizard
Bomber Goblins Minion Horde Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Electro Wizard
Electro Wizard Bomber Ice Golem
Goblins Minion Horde Ice Golem Electro Wizard
Minion Horde Ice Golem Electro Wizard
Minion Horde
Minion Horde Ice Golem Electro Wizard
Goblins Minion Horde Ice Golem Electro Wizard
Minion Horde
Minion Horde Electro Wizard Goblins Ice Golem
Minion Horde
Minion Horde
Electro Wizard
Minion Horde Ice Golem
Bomber Minion Horde
Electro Wizard Goblins Bomber Minion Horde Ice Golem
Bomber Minion Horde Ice Golem Earthquake Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Minion Horde Ice Golem
Electro Wizard
Earthquake Minion Horde
Earthquake Ice Golem
Bomber Minion Horde Earthquake
Minion Horde Ice Golem
Bomber Minion Horde Earthquake
Earthquake Ice Golem
Goblins Minion Horde Electro Wizard
Minion Horde Earthquake Electro Wizard
Earthquake Ice Golem
Earthquake Minion Horde
Earthquake Ice Golem
Earthquake Bomber Minion Horde
Earthquake Minion Horde
Earthquake
Bomber Minion Horde
Bomber Earthquake Electro Wizard
Bomber Earthquake
Minion Horde Earthquake
Earthquake Minion Horde
Ice Golem Earthquake Bomber
Minion Horde
Earthquake Electro Wizard
Minion Horde Ice Golem Electro Wizard
Electro Wizard Minion Horde
Minion Horde
Bomber Minion Horde Earthquake
Minion Horde Electro Wizard
Minion Horde
Earthquake
Minion Horde Earthquake Electro Wizard
Electro Wizard
Minion Horde Electro Wizard
Bomber Ice Golem Earthquake
Minion Horde
Minion Horde Electro Wizard
Electro Wizard
Electro Wizard

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