My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Tombstone Mega Minion Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians
Giant Snowball
Bomber Tombstone Mega Minion
Zap
Bomber Royal Giant Tombstone
Barbarian Barrel
Bomber Elite Barbarians Tombstone Electro Wizard
The Log
Bomber Royal Giant Elite Barbarians Tombstone
Earthquake
Bomber Tombstone
Arrows
Bomber Tombstone
Royal Delivery
Bomber Elite Barbarians Mega Minion Electro Wizard
Fireball
Bomber Elite Barbarians Tombstone Mega Minion Electro Wizard
Poison
Bomber Tombstone Mega Minion Electro Wizard
Lightning
Elite Barbarians Tombstone Mega Minion Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Tombstone Mega Minion Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Tombstone

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians
Zap
Arrows Elite Barbarians Mega Minion Electro Wizard Bomber Royal Giant
Arrows
Zap Royal Giant Elite Barbarians Mega Minion
Royal Giant
Bomber Arrows Zap Elite Barbarians Mega Minion Electro Wizard
Elite Barbarians
Zap Arrows Bomber Royal Giant
Tombstone
Mega Minion
Zap Arrows Royal Giant
Electro Wizard
Zap Royal Giant

Defense Synergies 2 12

Bomber
Zap Tombstone Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Arrows Elite Barbarians Tombstone
Arrows
Zap Tombstone Mega Minion
Royal Giant
Elite Barbarians
Zap Mega Minion
Tombstone
Bomber Zap Arrows Mega Minion Electro Wizard
Mega Minion
Zap Arrows Elite Barbarians Tombstone Electro Wizard
Electro Wizard
Zap Bomber Tombstone Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tombstone Mega Minion Electro Wizard
Elite Barbarians Bomber Zap Tombstone Mega Minion Electro Wizard
Bomber Elite Barbarians Tombstone Mega Minion Electro Wizard
Elite Barbarians Bomber Tombstone Mega Minion Electro Wizard
Bomber Arrows Elite Barbarians Tombstone
Arrows Bomber Zap Mega Minion Electro Wizard
Mega Minion Electro Wizard Zap Arrows Tombstone
Zap Arrows Electro Wizard
Elite Barbarians Tombstone
Elite Barbarians Bomber Electro Wizard
Electro Wizard Bomber Zap Arrows Tombstone Mega Minion
Arrows Mega Minion Zap Electro Wizard
Tombstone Bomber Zap Elite Barbarians Electro Wizard
Bomber Zap Arrows Tombstone Mega Minion Electro Wizard
Elite Barbarians Tombstone Electro Wizard
Zap Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Tombstone Electro Wizard
Arrows Tombstone Bomber Zap Elite Barbarians Mega Minion Electro Wizard
Zap Arrows Bomber Tombstone Mega Minion Electro Wizard
Elite Barbarians Electro Wizard
Bomber Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Tombstone Electro Wizard
Electro Wizard Bomber Zap Arrows Elite Barbarians Mega Minion
Tombstone Zap Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Elite Barbarians Tombstone
Arrows Zap Electro Wizard
Elite Barbarians Tombstone Mega Minion Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Tombstone Mega Minion
Tombstone Mega Minion
Elite Barbarians Tombstone Mega Minion
Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians Tombstone
Bomber
Elite Barbarians Tombstone Electro Wizard Bomber Zap Mega Minion
Arrows Bomber Zap Elite Barbarians Mega Minion Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Electro Wizard
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap Mega Minion
Bomber Arrows
Arrows Zap
Arrows Zap
Elite Barbarians Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Mega Minion Electro Wizard
Bomber Zap Arrows
Arrows
Zap Arrows
Zap Arrows Bomber
Mega Minion
Arrows Zap Electro Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Zap Arrows Electro Wizard
Zap Electro Wizard Mega Minion
Elite Barbarians Mega Minion
Bomber Zap Arrows
Zap Arrows Electro Wizard
Arrows
Zap Electro Wizard Tombstone
Zap Arrows Mega Minion Electro Wizard
Arrows
Mega Minion Electro Wizard
Arrows Bomber Zap
Zap Arrows
Elite Barbarians Mega Minion
Zap Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap Electro Wizard

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