My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Executioner
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Executioner Inferno Dragon
Fireball
Elite Barbarians Wizard Executioner Inferno Dragon
Poison
Wizard Executioner
Lightning
Elite Barbarians Wizard Executioner Inferno Dragon
Rocket
Elite Barbarians Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Tornado Inferno Dragon Wizard Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Tornado Inferno Dragon

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Elite Barbarians Wizard Mirror Tornado Executioner
Elite Barbarians
Rage Royal Giant Wizard
Wizard
Tornado Royal Giant Elite Barbarians Rage
Mirror
Royal Giant Tornado
Rage
Elite Barbarians Wizard
Tornado
Wizard Executioner Royal Giant Mirror
Executioner
Tornado Royal Giant
Inferno Dragon

Defense Synergies 3 4

Royal Giant
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians
Mirror
Tornado Executioner Inferno Dragon
Rage
Tornado
Wizard Mirror Executioner Inferno Dragon
Executioner
Tornado Mirror
Inferno Dragon
Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Elite Barbarians Inferno Dragon Executioner
Tornado Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Inferno Dragon
Elite Barbarians Tornado
Tornado Executioner
Tornado Inferno Dragon Wizard Executioner
Inferno Dragon Elite Barbarians Tornado
Elite Barbarians Tornado
Executioner Wizard Tornado
Executioner Inferno Dragon Wizard Tornado
Elite Barbarians Wizard
Wizard Executioner Tornado
Elite Barbarians Inferno Dragon
Tornado Elite Barbarians Inferno Dragon
Wizard Elite Barbarians Tornado Executioner
Elite Barbarians Wizard Tornado Executioner
Wizard Tornado Executioner Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Wizard Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Wizard Executioner Inferno Dragon
Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians Executioner Inferno Dragon
Wizard Executioner Tornado
Elite Barbarians
Elite Barbarians Inferno Dragon
Elite Barbarians Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians
Elite Barbarians Tornado
Elite Barbarians Wizard Executioner
Wizard Executioner
Elite Barbarians Tornado Executioner Inferno Dragon
Executioner Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Executioner
Wizard Executioner
Wizard Executioner Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Elite Barbarians Tornado
Wizard Tornado
Wizard Tornado Executioner
Elite Barbarians Executioner
Elite Barbarians
Wizard Executioner
Wizard Executioner
Tornado
Wizard Executioner
Wizard Tornado
Wizard Tornado
Tornado
Tornado Wizard Executioner
Inferno Dragon
Wizard Tornado Executioner
Wizard Tornado
Tornado
Elite Barbarians Wizard Tornado Executioner
Wizard
Elite Barbarians
Wizard
Wizard
Wizard Tornado Executioner
Wizard Executioner
Wizard Executioner
Tornado
Elite Barbarians Executioner
Elite Barbarians Tornado
Tornado Executioner
Tornado Executioner

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