My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians Miner
Giant Snowball
Fire Spirit Archers Musketeer Miner
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Musketeer
The Log
Fire Spirit Archers Royal Giant Elite Barbarians Musketeer
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Musketeer Miner
Fireball
Archers Elite Barbarians Musketeer
Poison
Archers Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Miner Musketeer Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Fire Spirit Archers Royal Giant Musketeer The Log
Archers
Zap Royal Giant Elite Barbarians Miner
Royal Giant
Fire Spirit Miner Zap Archers Elite Barbarians Musketeer The Log
Elite Barbarians
Zap Fire Spirit Archers Royal Giant The Log
Musketeer
Zap Royal Giant The Log Miner
The Log
Zap Royal Giant Elite Barbarians Musketeer Miner
Miner
Fire Spirit Zap Royal Giant Archers Musketeer The Log

Defense Synergies 1 11

Fire Spirit
Zap The Log
Zap
Fire Spirit Archers Elite Barbarians Musketeer The Log Miner
Archers
Zap The Log
Royal Giant
Elite Barbarians
Zap The Log
Musketeer
The Log Zap Miner
The Log
Musketeer Fire Spirit Zap Archers Elite Barbarians Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Elite Barbarians Zap Musketeer The Log
Fire Spirit Archers Elite Barbarians Musketeer
Elite Barbarians Musketeer
Elite Barbarians The Log
The Log Fire Spirit Zap Archers Musketeer
Musketeer Fire Spirit Zap Archers
Zap Musketeer The Log
Elite Barbarians Musketeer
Elite Barbarians Fire Spirit Archers Musketeer Miner
Archers Zap Musketeer The Log
Musketeer Zap Archers
Fire Spirit Zap Elite Barbarians Musketeer The Log
Fire Spirit Zap The Log
Elite Barbarians
Zap Elite Barbarians The Log
Elite Barbarians Musketeer
Fire Spirit Zap Archers Elite Barbarians Musketeer The Log
Zap The Log Fire Spirit Archers Musketeer
Elite Barbarians Musketeer
Fire Spirit Archers Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Musketeer The Log Miner
Zap Elite Barbarians Musketeer The Log
Zap Elite Barbarians Musketeer The Log
Elite Barbarians Musketeer
Fire Spirit Zap Archers Musketeer
Archers Elite Barbarians Musketeer
Elite Barbarians
Zap Elite Barbarians The Log
Musketeer
Elite Barbarians Musketeer
Zap Elite Barbarians The Log
Elite Barbarians
Archers Musketeer
Elite Barbarians Zap Archers Musketeer The Log
Zap Archers Elite Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Musketeer
Fire Spirit Archers Musketeer The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Elite Barbarians Musketeer
Miner Zap Musketeer The Log
Fire Spirit Zap Archers Musketeer
Fire Spirit Elite Barbarians Musketeer The Log Miner
Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Fire Spirit Zap Archers Musketeer The Log
Fire Spirit Zap The Log Miner
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Fire Spirit
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Elite Barbarians Fire Spirit Zap Archers Musketeer
Zap Musketeer
Elite Barbarians
Zap Musketeer The Log Miner
Zap
The Log
Zap Fire Spirit Archers Musketeer
Fire Spirit Zap Archers Musketeer
The Log
Miner Musketeer
The Log Zap Musketeer
Zap
Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: