My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Guards
Giant Snowball
Guards
Zap
Royal Giant Guards
Barbarian Barrel
Knight Elite Barbarians Guards Executioner
The Log
Royal Giant Elite Barbarians Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Knight Elite Barbarians Guards Executioner
Fireball
Elite Barbarians Executioner
Poison
Guards Executioner
Lightning
Knight Elite Barbarians Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Guards Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Guards Tornado Fireball Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Guards Tornado

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elite Barbarians Fireball Knight
Knight
Executioner Arrows Elite Barbarians Fireball
Royal Giant
Arrows Fireball Elite Barbarians Guards Tornado Executioner
Elite Barbarians
Arrows Knight Royal Giant Fireball
Fireball
Arrows Royal Giant Tornado Knight Elite Barbarians
Guards
Royal Giant
Tornado
Fireball Executioner Royal Giant
Executioner
Knight Tornado Royal Giant

Defense Synergies 3 6

Arrows
Knight Fireball Tornado
Knight
Executioner Arrows Fireball Tornado
Royal Giant
Elite Barbarians
Fireball
Tornado Arrows Knight
Guards
Executioner
Tornado
Fireball Executioner Arrows Knight
Executioner
Knight Tornado Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Executioner
Elite Barbarians Knight Executioner
Tornado Knight Elite Barbarians Executioner
Elite Barbarians Knight Guards
Arrows Elite Barbarians Fireball Tornado
Arrows Fireball Tornado Guards Executioner
Tornado Arrows Fireball Executioner
Arrows Fireball
Elite Barbarians Tornado
Knight Elite Barbarians Guards Tornado
Guards Executioner Arrows Knight Fireball Tornado
Arrows Executioner Fireball Tornado
Knight Elite Barbarians Fireball Guards
Fireball Executioner Arrows Guards Tornado
Elite Barbarians Knight
Tornado Elite Barbarians Fireball
Arrows Knight Elite Barbarians Fireball Tornado Executioner
Arrows Fireball Knight Elite Barbarians Guards Tornado Executioner
Arrows Tornado Executioner Knight Fireball Guards
Elite Barbarians Tornado
Arrows Knight Elite Barbarians Fireball Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Elite Barbarians Fireball
Fireball Arrows Knight Elite Barbarians Executioner
Guards Knight Elite Barbarians
Guards Knight Elite Barbarians Fireball Tornado
Knight Elite Barbarians Guards Executioner
Arrows Fireball Executioner Tornado
Guards Knight Elite Barbarians Fireball
Knight Elite Barbarians
Knight Elite Barbarians Fireball Tornado
Guards
Knight Elite Barbarians Guards
Arrows Elite Barbarians Fireball Guards Tornado
Elite Barbarians Knight Fireball Guards Executioner
Fireball Executioner
Elite Barbarians Guards Knight Fireball Tornado Executioner
Arrows Executioner Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Guards
Arrows Fireball Tornado Executioner
Arrows Fireball
Arrows Knight Fireball Guards
Fireball Executioner Arrows
Arrows Fireball Executioner Tornado
Arrows Tornado Executioner
Arrows Fireball Tornado Executioner
Arrows Fireball Tornado
Elite Barbarians Fireball Guards Tornado
Arrows Knight Fireball Tornado
Fireball Arrows Tornado Executioner
Knight Elite Barbarians Fireball Executioner
Arrows Fireball
Arrows Elite Barbarians Fireball
Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Arrows Fireball Executioner
Arrows Fireball Tornado
Fireball
Arrows Fireball Tornado
Tornado
Arrows Fireball
Arrows Tornado Fireball Executioner
Arrows Fireball Tornado Executioner
Fireball Arrows Tornado
Fireball Arrows Tornado
Elite Barbarians Arrows Fireball Tornado Executioner
Fireball Guards
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Guards
Fireball Arrows Tornado Executioner
Arrows Fireball
Fireball Knight Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Elite Barbarians Executioner
Elite Barbarians Fireball Guards Tornado
Fireball Tornado Executioner
Fireball Tornado Executioner

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