My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Hog Rider Skeleton Army Baby Dragon
Zap
Fire Spirit Royal Giant Skeleton Army
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Fire Spirit Royal Giant Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Hog Rider Wizard Skeleton Army Baby Dragon
Fireball
Elite Barbarians Hog Rider Wizard Skeleton Army Baby Dragon
Poison
Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Valkyrie Hog Rider Baby Dragon Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Skeleton Army Valkyrie Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie Hog Rider Elite Barbarians Baby Dragon
Royal Giant
Fire Spirit Elite Barbarians Hog Rider Wizard Baby Dragon
Elite Barbarians
Valkyrie Fire Spirit Royal Giant Hog Rider Wizard
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Wizard Baby Dragon
Hog Rider
Fire Spirit Valkyrie Royal Giant Elite Barbarians Wizard Baby Dragon
Wizard
Royal Giant Elite Barbarians Valkyrie Hog Rider
Skeleton Army
Baby Dragon
Fire Spirit Royal Giant Valkyrie Hog Rider

Defense Synergies 1 5

Fire Spirit
Valkyrie
Royal Giant
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Fire Spirit Wizard Baby Dragon
Hog Rider
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Wizard
Baby Dragon
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Elite Barbarians Skeleton Army Valkyrie
Skeleton Army Fire Spirit Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Fire Spirit Valkyrie Baby Dragon
Fire Spirit Wizard Baby Dragon
Valkyrie Baby Dragon
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Fire Spirit Valkyrie
Valkyrie Skeleton Army Wizard Baby Dragon
Wizard Baby Dragon
Skeleton Army Fire Spirit Elite Barbarians Valkyrie Wizard
Fire Spirit Valkyrie Wizard Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Wizard Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon
Valkyrie Wizard Baby Dragon Fire Spirit
Elite Barbarians
Valkyrie Wizard Skeleton Army Fire Spirit Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Wizard Baby Dragon
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Fire Spirit Wizard Baby Dragon
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Skeleton Army Baby Dragon
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Valkyrie Skeleton Army Baby Dragon
Elite Barbarians Skeleton Army Valkyrie Baby Dragon
Valkyrie Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Valkyrie
Wizard Fire Spirit Valkyrie Baby Dragon
Wizard Fire Spirit Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Wizard
Fire Spirit Elite Barbarians
Valkyrie Wizard
Fire Spirit Wizard Baby Dragon
Fire Spirit Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Fire Spirit Wizard Baby Dragon
Fire Spirit Valkyrie Wizard Baby Dragon
Baby Dragon
Wizard
Baby Dragon
Fire Spirit Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Elite Barbarians Fire Spirit Wizard Baby Dragon
Wizard
Elite Barbarians
Wizard
Wizard
Fire Spirit Skeleton Army
Fire Spirit Wizard Baby Dragon
Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians
Elite Barbarians Baby Dragon
Baby Dragon

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