My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang Musketeer
Zap
Fire Spirit Goblin Gang Royal Giant
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Musketeer
The Log
Fire Spirit Goblin Gang Royal Giant Elite Barbarians Musketeer
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Musketeer
Fireball
Goblin Gang Elite Barbarians Musketeer
Poison
Goblin Gang Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Goblin Gang Fireball Musketeer Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians Fireball
Goblin Gang
Royal Giant
Royal Giant
Fire Spirit Arrows Fireball Goblin Gang Elite Barbarians Musketeer The Log
Elite Barbarians
Arrows Fire Spirit Royal Giant Fireball The Log
Fireball
Arrows Royal Giant Elite Barbarians The Log
Musketeer
Royal Giant The Log
The Log
Royal Giant Elite Barbarians Fireball Musketeer

Defense Synergies 3 5

Fire Spirit
The Log
Arrows
Fireball
Goblin Gang
Musketeer The Log
Royal Giant
Elite Barbarians
The Log
Fireball
The Log Arrows Musketeer
Musketeer
Goblin Gang The Log Fireball
The Log
Fireball Musketeer Fire Spirit Goblin Gang Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Elite Barbarians Goblin Gang Musketeer The Log
Goblin Gang Fire Spirit Elite Barbarians Musketeer
Elite Barbarians Goblin Gang Musketeer
Arrows Elite Barbarians Fireball The Log
Arrows Goblin Gang Fireball The Log Fire Spirit Musketeer
Musketeer Fire Spirit Arrows Goblin Gang Fireball
Arrows Fireball Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fire Spirit Musketeer
Goblin Gang Arrows Fireball Musketeer The Log
Arrows Musketeer Goblin Gang Fireball
Fire Spirit Goblin Gang Elite Barbarians Fireball Musketeer The Log
Fire Spirit Fireball Arrows Goblin Gang The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians Fireball The Log
Arrows Goblin Gang Elite Barbarians Fireball Musketeer
Fire Spirit Arrows Fireball Goblin Gang Elite Barbarians Musketeer The Log
Arrows The Log Fire Spirit Fireball Musketeer
Elite Barbarians Musketeer
Goblin Gang Fire Spirit Arrows Elite Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball
Fireball Arrows Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Musketeer The Log
Goblin Gang Elite Barbarians Fireball Musketeer The Log
Goblin Gang Elite Barbarians Musketeer
Fire Spirit Arrows Fireball Goblin Gang Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer
Elite Barbarians
Elite Barbarians Fireball The Log
Goblin Gang Musketeer
Elite Barbarians Musketeer
Arrows Elite Barbarians Fireball The Log
Elite Barbarians Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer The Log
Arrows Elite Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball The Log
Arrows Fireball Musketeer The Log
Fireball Fire Spirit Arrows The Log
Arrows Fireball Fire Spirit Musketeer
Fire Spirit Arrows Musketeer The Log
Arrows Fireball The Log Fire Spirit
Arrows Fireball The Log
Fire Spirit Goblin Gang Elite Barbarians Fireball Musketeer
Arrows Fireball Musketeer The Log
Fireball Fire Spirit Arrows Musketeer
Fire Spirit Elite Barbarians Fireball Musketeer The Log
Arrows Fireball Musketeer
Arrows Elite Barbarians Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows Fireball
Fire Spirit Arrows Fireball Musketeer The Log
Fire Spirit Arrows Fireball The Log
Fireball Musketeer The Log
Arrows Fireball
Musketeer The Log
Arrows Fireball Musketeer The Log
Arrows The Log Fire Spirit Fireball
Arrows Fireball The Log Musketeer
Fireball Arrows Musketeer The Log
Fireball Arrows Musketeer The Log
Elite Barbarians Fire Spirit Arrows Fireball Musketeer
Fireball Musketeer
Elite Barbarians Fireball
Arrows Fireball Musketeer The Log
Arrows Fireball
Arrows Fireball The Log
Fire Spirit Goblin Gang Fireball Musketeer
Fireball Fire Spirit Arrows Musketeer
Arrows The Log Fireball
Fireball Goblin Gang Musketeer
Arrows The Log Fireball Musketeer
Arrows Fireball
Elite Barbarians Musketeer
Goblin Gang Elite Barbarians Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log

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