My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Bandit Magic Archer Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Bandit Magic Archer Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers Bandit Lava Hound
Giant Snowball
Three Musketeers Lumberjack Lava Hound
Zap
Royal Giant Three Musketeers Bandit Lava Hound
Barbarian Barrel
Elite Barbarians Three Musketeers Bandit Magic Archer Lumberjack
The Log
Royal Giant Elite Barbarians Three Musketeers Bandit Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Elite Barbarians Three Musketeers Bandit Magic Archer Lumberjack Lava Hound
Fireball
Elite Barbarians Three Musketeers Bandit Magic Archer Lumberjack Lava Hound
Poison
Three Musketeers Magic Archer Lava Hound
Lightning
Elite Barbarians Three Musketeers Bandit Magic Archer Lumberjack
Rocket
Elite Barbarians Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bandit Poison Magic Archer Lumberjack Royal Giant Elite Barbarians Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bandit Poison Magic Archer Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Elite Barbarians Bandit Magic Archer Lumberjack
Elite Barbarians
Royal Giant Three Musketeers Bandit Lumberjack
Three Musketeers
Elite Barbarians Bandit
Poison
Royal Giant Lava Hound
Bandit
Royal Giant Elite Barbarians Three Musketeers Magic Archer Lumberjack
Magic Archer
Royal Giant Bandit Lumberjack Lava Hound
Lumberjack
Royal Giant Elite Barbarians Bandit Magic Archer Lava Hound
Lava Hound
Poison Magic Archer Lumberjack

Defense Synergies 0 4

Royal Giant
Elite Barbarians
Three Musketeers
Bandit
Poison
Bandit
Three Musketeers Magic Archer Lumberjack
Magic Archer
Bandit Lumberjack
Lumberjack
Bandit Magic Archer
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Magic Archer
Elite Barbarians Lumberjack Three Musketeers Bandit
Three Musketeers Lumberjack Elite Barbarians Bandit
Elite Barbarians Three Musketeers Lumberjack Bandit
Elite Barbarians Poison Lumberjack
Bandit Magic Archer Lumberjack
Three Musketeers Poison Magic Archer
Poison Bandit Magic Archer
Three Musketeers Elite Barbarians Lumberjack
Elite Barbarians Bandit Lumberjack
Poison Bandit Magic Archer Lumberjack
Three Musketeers Poison Magic Archer
Lumberjack Elite Barbarians Three Musketeers Bandit
Three Musketeers Poison Magic Archer Lumberjack
Elite Barbarians Three Musketeers Bandit Lumberjack
Elite Barbarians Three Musketeers Bandit Lumberjack
Three Musketeers Elite Barbarians Poison Lumberjack
Elite Barbarians Three Musketeers Bandit Magic Archer Lumberjack
Poison Bandit Magic Archer Lumberjack
Elite Barbarians Three Musketeers Lumberjack
Elite Barbarians Poison Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Bandit
Poison Bandit Elite Barbarians Magic Archer Lumberjack
Bandit Lumberjack Elite Barbarians
Lumberjack Elite Barbarians Bandit
Elite Barbarians Three Musketeers Bandit Lumberjack
Poison Three Musketeers Magic Archer
Elite Barbarians Bandit Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Poison Bandit Magic Archer
Three Musketeers
Elite Barbarians Lumberjack
Elite Barbarians Poison
Elite Barbarians Three Musketeers Bandit Lumberjack
Three Musketeers Magic Archer
Elite Barbarians Three Musketeers Poison Magic Archer Lumberjack
Poison Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Bandit
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Bandit
Elite Barbarians Three Musketeers Poison Lumberjack
Poison Bandit Magic Archer
Poison Magic Archer
Poison Elite Barbarians Three Musketeers Bandit Magic Archer
Poison Bandit Magic Archer
Elite Barbarians Poison Magic Archer
Three Musketeers Poison Bandit Magic Archer
Magic Archer Three Musketeers Poison Bandit
Three Musketeers Poison
Three Musketeers Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Poison Bandit Magic Archer
Elite Barbarians Poison Magic Archer
Poison
Elite Barbarians
Poison Bandit Magic Archer
Poison Magic Archer
Poison Magic Archer
Bandit Magic Archer
Poison Three Musketeers Magic Archer
Poison Three Musketeers Magic Archer Lumberjack
Poison Magic Archer
Poison
Elite Barbarians Three Musketeers
Elite Barbarians Poison Magic Archer
Poison Magic Archer
Poison Bandit Magic Archer

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