My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Furnace Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Zappies Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Mega Minion Furnace Zappies
Zap
Goblin Gang Royal Giant Furnace Zappies
Barbarian Barrel
Goblin Gang Furnace Zappies Electro Wizard
The Log
Goblin Gang Royal Giant Furnace Zappies
Earthquake
Goblin Gang Furnace Zappies
Arrows
Goblin Gang Furnace Zappies
Royal Delivery
Goblin Gang Mega Minion Zappies Electro Wizard
Fireball
Goblin Gang Mega Minion Furnace Zappies Electro Wizard
Poison
Goblin Gang Mega Minion Furnace Zappies Electro Wizard
Lightning
Mega Minion Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Mega Minion Furnace Zappies Poison Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Mega Minion Furnace

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Electro Wizard Royal Giant Furnace Zappies Poison
Goblin Gang
Royal Giant
Royal Giant
Furnace Poison Zap Goblin Gang Mega Minion Zappies Electro Wizard
Mega Minion
Zap Royal Giant Furnace Poison
Furnace
Royal Giant Zap Mega Minion
Zappies
Zap Royal Giant
Poison
Royal Giant Zap Mega Minion
Electro Wizard
Zap Royal Giant

Defense Synergies 2 14

Zap
Mega Minion Electro Wizard Goblin Gang Furnace Zappies Poison
Goblin Gang
Zap Furnace Zappies Electro Wizard
Royal Giant
Mega Minion
Zap Furnace Zappies Electro Wizard
Furnace
Zap Goblin Gang Mega Minion Zappies Electro Wizard
Zappies
Zap Goblin Gang Mega Minion Furnace Electro Wizard
Poison
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Mega Minion Furnace Zappies Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Zappies Electro Wizard
Zap Goblin Gang Mega Minion Furnace Zappies Electro Wizard
Goblin Gang Furnace Mega Minion Zappies Electro Wizard
Goblin Gang Mega Minion Furnace Zappies Electro Wizard
Poison
Goblin Gang Zap Mega Minion Furnace Zappies Electro Wizard
Mega Minion Furnace Electro Wizard Zap Goblin Gang Zappies Poison
Zap Poison Electro Wizard
Zappies Goblin Gang Furnace
Goblin Gang Zappies Electro Wizard
Goblin Gang Poison Electro Wizard Zap Mega Minion Furnace Zappies
Mega Minion Zap Goblin Gang Furnace Zappies Poison Electro Wizard
Furnace Zap Goblin Gang Zappies Electro Wizard
Zap Goblin Gang Mega Minion Furnace Zappies Poison Electro Wizard
Goblin Gang Furnace Zappies Electro Wizard
Zap Goblin Gang Furnace Zappies Electro Wizard
Goblin Gang Furnace Zappies Poison Electro Wizard
Zap Goblin Gang Mega Minion Furnace Zappies Electro Wizard
Zap Furnace Poison Mega Minion Zappies Electro Wizard
Zappies Electro Wizard
Goblin Gang Furnace Zappies Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace Zappies Electro Wizard
Poison Electro Wizard Zap Goblin Gang Mega Minion
Goblin Gang Zappies Zap Furnace Electro Wizard
Goblin Gang Zap Zappies Electro Wizard
Goblin Gang Zappies
Furnace Poison Zap Goblin Gang Zappies Electro Wizard
Goblin Gang Mega Minion Furnace Zappies Electro Wizard
Zappies
Zap Electro Wizard Mega Minion Zappies Poison
Goblin Gang Mega Minion Zappies
Mega Minion Zappies
Zap Poison Electro Wizard
Goblin Gang Zappies
Furnace Zappies
Goblin Gang Zappies Electro Wizard Zap Mega Minion Furnace Poison
Poison Zap Mega Minion Zappies Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap Furnace
Poison Zap Mega Minion Furnace
Furnace Poison
Poison Zap
Poison Zap
Goblin Gang Poison Electro Wizard
Poison Zap Electro Wizard
Poison Zap
Poison
Poison
Zap Furnace Poison
Zap Furnace Poison
Furnace Poison
Poison
Zap Mega Minion Poison Electro Wizard
Zap Poison
Poison
Poison
Zap Poison
Zap Poison Furnace
Mega Minion
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Zap Furnace Electro Wizard
Zap Electro Wizard Mega Minion Zappies Poison
Mega Minion
Poison Zap
Zap Zappies Poison Electro Wizard
Poison
Zap Electro Wizard Goblin Gang Zappies
Poison Zap Mega Minion Zappies Electro Wizard
Poison Goblin Gang Mega Minion Electro Wizard
Zap Poison
Zap Poison
Mega Minion
Zap Goblin Gang Zappies Poison Electro Wizard
Zap Zappies Poison Electro Wizard
Poison Zap Electro Wizard

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