My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Furnace Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Furnace Witch
Zap
Bats Royal Giant Furnace Witch
Barbarian Barrel
Valkyrie Furnace Wizard Witch
The Log
Royal Giant Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Furnace Witch
Royal Delivery
Bats Valkyrie Wizard Witch
Fireball
Furnace Wizard Witch
Poison
Bats Furnace Wizard Witch
Lightning
Valkyrie Furnace Wizard Witch
Rocket
Valkyrie Furnace Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Valkyrie Furnace Wizard Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Valkyrie Furnace

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Mega Knight Zap
Zap
Bats Royal Giant Valkyrie Furnace Witch Mega Knight
Royal Giant
Bats Furnace Zap Wizard Witch
Valkyrie
Bats Zap Furnace Wizard Witch
Furnace
Royal Giant Zap Valkyrie
Wizard
Royal Giant Valkyrie Mega Knight
Witch
Zap Royal Giant Valkyrie Mega Knight
Mega Knight
Bats Zap Wizard Witch

Defense Synergies 1 11

Bats
Zap Valkyrie Mega Knight
Zap
Mega Knight Bats Valkyrie Furnace Witch
Royal Giant
Valkyrie
Bats Zap Furnace Wizard Witch
Furnace
Zap Valkyrie
Wizard
Valkyrie Mega Knight
Witch
Zap Valkyrie Mega Knight
Mega Knight
Zap Bats Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard
Bats Zap Valkyrie Furnace Witch Mega Knight
Furnace Witch Mega Knight Bats Valkyrie
Witch Bats Valkyrie Furnace Mega Knight
Valkyrie Mega Knight
Bats Zap Valkyrie Furnace Mega Knight
Bats Furnace Zap Wizard Witch
Zap Valkyrie Mega Knight
Witch Furnace
Valkyrie Mega Knight
Bats Valkyrie Witch Zap Furnace Wizard Mega Knight
Bats Zap Furnace Wizard Witch
Furnace Mega Knight Bats Zap Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Bats Zap Furnace Witch
Furnace Mega Knight
Zap Furnace Mega Knight
Wizard Mega Knight Bats Valkyrie Furnace Witch
Mega Knight Bats Zap Valkyrie Furnace Wizard Witch
Zap Valkyrie Furnace Wizard Witch Bats Mega Knight
Valkyrie Wizard Mega Knight Bats Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Furnace Witch
Zap Valkyrie Wizard Mega Knight
Mega Knight Bats Zap Valkyrie Furnace Witch
Valkyrie Mega Knight Bats Zap
Valkyrie Witch Mega Knight
Furnace Wizard Bats Zap Witch
Bats Valkyrie Furnace Witch
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Witch
Wizard Valkyrie Furnace Witch Mega Knight
Witch Bats Zap Valkyrie Furnace
Bats Valkyrie Mega Knight Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie Furnace Mega Knight
Wizard Bats Zap Furnace Witch
Furnace Wizard Witch
Zap Wizard
Zap Wizard
Bats
Zap Valkyrie Wizard
Zap Wizard
Zap Furnace
Zap Furnace Wizard Witch
Furnace Wizard Mega Knight
Bats
Zap Wizard Mega Knight
Zap Valkyrie Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Furnace Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Mega Knight
Zap
Bats Zap Furnace Wizard Witch
Zap Bats Wizard Witch
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats Witch
Zap Wizard Witch
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Bats Witch
Bats Zap Witch
Zap Witch Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: