My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Sparky
Giant Snowball
Mega Minion Guards
Zap
Royal Giant Guards Sparky
Barbarian Barrel
Wizard Guards Sparky
The Log
Royal Giant Mini P.E.K.K.A Guards Sparky
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Wizard Guards Sparky
Fireball
Mega Minion Wizard Sparky
Poison
Mega Minion Wizard Guards Sparky
Lightning
Mega Minion Mini P.E.K.K.A Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Mega Minion Guards Mini P.E.K.K.A Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Mega Minion Guards

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Sparky Royal Giant Mini P.E.K.K.A Guards The Log
Royal Giant
Zap Mega Minion Wizard Guards The Log Sparky
Mega Minion
Zap Royal Giant Sparky
Mini P.E.K.K.A
Sparky Zap Wizard The Log
Wizard
Royal Giant Mini P.E.K.K.A Sparky
Guards
Zap Royal Giant The Log
The Log
Zap Royal Giant Mini P.E.K.K.A Guards Sparky
Sparky
Zap Mini P.E.K.K.A Royal Giant Mega Minion Wizard The Log

Defense Synergies 3 14

Zap
Mega Minion Mini P.E.K.K.A Guards The Log Sparky
Royal Giant
Mega Minion
Zap Wizard Guards The Log Sparky
Mini P.E.K.K.A
Zap The Log Wizard Guards
Wizard
Mega Minion Mini P.E.K.K.A Guards The Log
Guards
Zap Mega Minion Mini P.E.K.K.A Wizard The Log Sparky
The Log
Mini P.E.K.K.A Zap Mega Minion Wizard Guards Sparky
Sparky
Zap Mega Minion Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Wizard The Log Sparky
Mini P.E.K.K.A Sparky Zap Mega Minion The Log
Mini P.E.K.K.A Sparky Mega Minion
Mini P.E.K.K.A Sparky Mega Minion Guards
Mini P.E.K.K.A The Log Sparky
The Log Zap Mega Minion Guards
Mega Minion Zap Wizard
Zap The Log Sparky
Mini P.E.K.K.A Sparky
Guards Mini P.E.K.K.A Sparky
Guards Zap Mega Minion Wizard The Log
Mega Minion Zap Wizard
Mini P.E.K.K.A Sparky Zap Wizard Guards The Log
Wizard Sparky Zap Mega Minion Mini P.E.K.K.A Guards The Log
Mini P.E.K.K.A Sparky
Zap Mini P.E.K.K.A The Log Sparky
Wizard Sparky Mini P.E.K.K.A
Zap Mega Minion Wizard Guards The Log
Zap Wizard The Log Mega Minion Guards
Mini P.E.K.K.A Sparky
Wizard Mini P.E.K.K.A Guards The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Sparky
Zap Mega Minion Mini P.E.K.K.A Wizard The Log
Guards Zap Mini P.E.K.K.A The Log Sparky
Mini P.E.K.K.A Guards Zap The Log Sparky
Mini P.E.K.K.A Guards Sparky
Wizard Zap
Mini P.E.K.K.A Guards Sparky Mega Minion
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A The Log Sparky
Mega Minion Guards Sparky
Mega Minion Mini P.E.K.K.A Guards Sparky
Zap Guards The Log
Mini P.E.K.K.A Wizard Guards Sparky
Wizard Sparky
Guards Sparky Zap Mega Minion Mini P.E.K.K.A The Log
Zap Mega Minion Mini P.E.K.K.A Wizard The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Sparky
Zap The Log
The Log Sparky
Guards The Log Sparky
Wizard Zap The Log Sparky
Wizard Zap Mega Minion
Wizard The Log Sparky
The Log Zap Wizard
The Log Zap Wizard
Mini P.E.K.K.A Guards Sparky
Zap Wizard The Log Sparky
Zap Wizard
The Log Sparky
Zap The Log Sparky
Zap Wizard The Log Sparky
Wizard The Log Sparky
Sparky
Mini P.E.K.K.A Sparky
Zap Mega Minion Mini P.E.K.K.A Wizard The Log Sparky
Zap Wizard The Log
The Log Sparky
Wizard
The Log Sparky
Zap The Log
Zap The Log Wizard Sparky
Mega Minion
The Log Zap Wizard Sparky
Zap Wizard The Log Sparky
Zap The Log Sparky
Zap Wizard Sparky
Zap Mega Minion Wizard Guards
Mega Minion Mini P.E.K.K.A Sparky
Zap Wizard The Log Sparky
Zap Sparky
Sparky
Wizard The Log Sparky
Zap Guards
Zap Mega Minion Wizard
The Log
Mega Minion Mini P.E.K.K.A Wizard Sparky
The Log Zap Wizard
Zap Sparky
Mega Minion Sparky
Zap Guards The Log Sparky
Zap
Zap The Log Sparky

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