My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Royal Giant Hog Rider Skeleton Army
Giant Snowball
Minions Goblin Gang Musketeer Hog Rider Skeleton Army Princess
Zap
Minions Goblin Gang Royal Giant Skeleton Army Princess
Barbarian Barrel
Goblin Gang Musketeer Skeleton Army Princess
The Log
Goblin Gang Royal Giant Musketeer Hog Rider Skeleton Army Princess
Earthquake
Goblin Gang Hog Rider Skeleton Army
Arrows
Minions Goblin Gang Skeleton Army Princess
Royal Delivery
Minions Goblin Gang Musketeer Hog Rider Skeleton Army Princess
Fireball
Minions Goblin Gang Musketeer Hog Rider Skeleton Army Princess
Poison
Minions Goblin Gang Musketeer Skeleton Army Princess
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Goblin Gang Skeleton Army Princess Musketeer Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Goblin Gang Skeleton Army

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Minions Royal Giant Musketeer Princess
Minions
Royal Giant Hog Rider Zap
Goblin Gang
Hog Rider Royal Giant Princess
Royal Giant
Minions Zap Goblin Gang Musketeer Hog Rider Princess
Musketeer
Hog Rider Zap Royal Giant
Hog Rider
Zap Minions Goblin Gang Musketeer Royal Giant Princess
Skeleton Army
Princess
Zap Goblin Gang Royal Giant Hog Rider

Defense Synergies 1 10

Zap
Minions Goblin Gang Musketeer Skeleton Army Princess
Minions
Zap Musketeer
Goblin Gang
Musketeer Zap Skeleton Army Princess
Royal Giant
Musketeer
Goblin Gang Zap Minions Skeleton Army
Hog Rider
Skeleton Army
Zap Goblin Gang Musketeer Princess
Princess
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer
Skeleton Army Zap Minions Goblin Gang Musketeer
Goblin Gang Skeleton Army Minions Musketeer
Skeleton Army Minions Goblin Gang Musketeer
Skeleton Army Princess
Goblin Gang Skeleton Army Zap Minions Musketeer
Minions Musketeer Zap Goblin Gang Princess
Zap Musketeer
Minions Goblin Gang Musketeer Skeleton Army Princess
Goblin Gang Skeleton Army Musketeer
Minions Goblin Gang Skeleton Army Zap Musketeer Princess
Minions Musketeer Zap Goblin Gang Princess
Skeleton Army Zap Minions Goblin Gang Musketeer
Skeleton Army Zap Minions Goblin Gang Princess
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang
Minions Goblin Gang Musketeer Skeleton Army
Zap Minions Goblin Gang Musketeer Skeleton Army
Zap Minions Musketeer Princess
Musketeer
Goblin Gang Skeleton Army Minions Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap
Zap Goblin Gang Musketeer
Goblin Gang Skeleton Army Zap Minions Musketeer
Goblin Gang Skeleton Army Zap Musketeer
Goblin Gang Musketeer Skeleton Army
Zap Minions Goblin Gang Musketeer Princess
Goblin Gang Skeleton Army Minions Musketeer
Skeleton Army
Zap Minions Skeleton Army
Goblin Gang Musketeer Skeleton Army
Minions Musketeer
Skeleton Army Zap
Skeleton Army Goblin Gang
Musketeer Skeleton Army Princess
Goblin Gang Skeleton Army Zap Minions Musketeer
Minions Zap Musketeer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer
Zap Musketeer Princess
Musketeer
Zap
Zap Minions Musketeer Princess
Musketeer Princess
Zap Princess
Zap
Minions Goblin Gang Musketeer
Zap Musketeer Princess
Zap Musketeer Princess
Musketeer Princess
Minions Musketeer Princess
Princess Zap Musketeer
Zap Musketeer Princess
Musketeer Princess
Minions
Zap Musketeer Princess
Zap Princess
Minions Musketeer
Princess
Musketeer
Zap Musketeer
Zap Princess
Zap Musketeer Princess
Zap Musketeer Princess
Zap Musketeer
Zap Musketeer Princess
Zap Minions Musketeer
Zap Musketeer
Zap Princess
Princess
Zap Minions Goblin Gang Musketeer Skeleton Army Princess
Zap Musketeer Princess
Goblin Gang Musketeer Princess
Zap Musketeer Princess
Zap
Musketeer
Zap Minions Goblin Gang Musketeer Princess
Zap Musketeer Princess
Zap Musketeer Princess

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