My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant P.E.K.K.A Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Princess
Zap
Royal Giant Princess
Barbarian Barrel
Princess Ice Wizard
The Log
Royal Giant Mini P.E.K.K.A Princess
Earthquake
Arrows
Princess
Royal Delivery
Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard
Fireball
Princess Ice Wizard
Poison
Princess Ice Wizard
Lightning
Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison P.E.K.K.A Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Ice Wizard Mini P.E.K.K.A Poison Royal Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Ice Wizard

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Royal Giant Mini P.E.K.K.A Poison The Log Princess Ice Wizard
Royal Giant
Poison Ice Wizard Zap The Log Princess
Mini P.E.K.K.A
Zap The Log Princess Ice Wizard
Poison
Royal Giant P.E.K.K.A Zap The Log
P.E.K.K.A
Zap Poison The Log Princess Ice Wizard
The Log
Zap Royal Giant Mini P.E.K.K.A Poison P.E.K.K.A Princess
Princess
Zap Royal Giant Mini P.E.K.K.A P.E.K.K.A The Log
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 14

Zap
Mini P.E.K.K.A Poison P.E.K.K.A The Log Princess Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Princess Ice Wizard
Poison
Zap The Log Ice Wizard
P.E.K.K.A
The Log Zap Princess Ice Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Zap Poison Princess Ice Wizard
Princess
Zap Mini P.E.K.K.A P.E.K.K.A The Log Ice Wizard
Ice Wizard
Zap Mini P.E.K.K.A Poison P.E.K.K.A The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Poison P.E.K.K.A The Log Princess
The Log Zap Ice Wizard
Zap Poison Princess Ice Wizard
Zap Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Princess Ice Wizard
Mini P.E.K.K.A Ice Wizard
Poison Ice Wizard Zap The Log Princess
Zap Poison Princess Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Zap The Log Ice Wizard
Zap Mini P.E.K.K.A Poison P.E.K.K.A The Log Princess
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A Poison P.E.K.K.A
Zap The Log Ice Wizard
Zap Poison The Log Princess Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Poison Zap Mini P.E.K.K.A The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A
Poison Zap Princess Ice Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Wizard
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Poison The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Poison The Log
Mini P.E.K.K.A P.E.K.K.A
Princess
Zap Mini P.E.K.K.A Poison P.E.K.K.A The Log
Poison Zap Mini P.E.K.K.A P.E.K.K.A The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess The Log
Poison Zap The Log Princess Ice Wizard
Poison The Log
Poison The Log
Poison Zap The Log
Poison Zap Princess Ice Wizard
Poison The Log Princess
Poison The Log Zap Princess Ice Wizard
Poison The Log Zap
Mini P.E.K.K.A Poison
Poison Zap The Log Princess
Poison Zap Princess
Poison The Log Princess
Poison Princess
Princess Zap Poison The Log
Zap Poison The Log Princess
Poison The Log Princess
Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Poison The Log Princess
Zap Poison The Log Princess
Poison The Log
Poison Princess
The Log
Zap Poison The Log
Zap Poison The Log Princess Ice Wizard
Poison The Log Zap Princess Ice Wizard
Zap Poison The Log Princess
Poison Zap The Log
Poison Zap Princess Ice Wizard
Zap Poison
Mini P.E.K.K.A
Poison Zap The Log
Zap Poison Princess
P.E.K.K.A
Poison The Log Princess
Zap Princess
Poison Zap Princess Ice Wizard
The Log
Poison Mini P.E.K.K.A Princess
The Log Zap Poison Princess
Zap Poison
P.E.K.K.A
Zap Poison The Log Princess
Zap Poison Princess
Poison Zap The Log Princess

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