My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians
Zap
Archers Royal Giant
Barbarian Barrel
Archers Barbarians Ice Wizard
The Log
Archers Barbarians Royal Giant
Earthquake
Archers Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Ice Wizard
Fireball
Archers Barbarians Ice Wizard
Poison
Archers Barbarians Ice Wizard
Lightning
Ice Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Ice Wizard Fireball Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Archers Royal Giant The Log Ice Wizard
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fireball Ice Wizard Zap Archers Tornado The Log
Fireball
Zap Royal Giant Tornado The Log
Tornado
Zap Fireball Royal Giant The Log Ice Wizard
The Log
Zap Royal Giant Fireball Tornado
Ice Wizard
Royal Giant Zap Tornado

Defense Synergies 4 11

Zap
Fireball Archers Barbarians Tornado The Log Ice Wizard
Archers
Zap Tornado The Log Ice Wizard
Barbarians
Zap
Royal Giant
Fireball
Zap Tornado The Log Ice Wizard
Tornado
Fireball Ice Wizard Zap Archers The Log
The Log
Fireball Zap Archers Tornado Ice Wizard
Ice Wizard
Tornado Zap Archers Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Barbarians Zap The Log Ice Wizard
Barbarians Tornado Archers Ice Wizard
Barbarians Ice Wizard
Barbarians Fireball Tornado The Log
Fireball Tornado The Log Zap Archers Ice Wizard
Tornado Zap Archers Fireball Ice Wizard
Zap Barbarians Fireball The Log
Barbarians Tornado Ice Wizard
Tornado Archers Barbarians Ice Wizard
Archers Barbarians Ice Wizard Zap Fireball Tornado The Log
Zap Archers Fireball Tornado Ice Wizard
Barbarians Zap Fireball The Log Ice Wizard
Fireball Zap Barbarians Tornado The Log
Barbarians
Barbarians Tornado Zap Fireball The Log
Barbarians Fireball Tornado
Fireball Zap Archers Barbarians Tornado The Log Ice Wizard
Zap Tornado The Log Archers Barbarians Fireball Ice Wizard
Barbarians Tornado
Archers Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Fireball
Fireball Zap Archers The Log
Barbarians Zap The Log
Zap Barbarians Fireball Tornado The Log
Barbarians
Fireball Zap Archers Tornado Ice Wizard
Archers Barbarians Fireball Ice Wizard
Barbarians
Zap Barbarians Fireball Tornado The Log
Barbarians
Barbarians
Zap Barbarians Fireball Tornado The Log
Barbarians Fireball
Archers Barbarians Fireball
Barbarians Zap Archers Fireball Tornado The Log
Zap Archers Barbarians Fireball The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Tornado The Log Ice Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap Tornado Ice Wizard
Archers Tornado The Log
Fireball The Log Zap Tornado Ice Wizard
Fireball The Log Zap Tornado
Fireball Tornado
Zap Fireball Tornado The Log
Fireball Zap Archers Tornado
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball Tornado
Zap Archers Fireball The Log
Zap Fireball Tornado The Log
Fireball The Log
Fireball Tornado
Tornado The Log
Zap Barbarians Fireball The Log
Zap Tornado The Log Fireball Ice Wizard
Fireball The Log Zap Tornado Ice Wizard
Fireball Zap Tornado The Log
Fireball Zap Tornado The Log
Zap Archers Fireball Tornado Ice Wizard
Zap Fireball
Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Archers Barbarians Fireball
Fireball Zap Archers Tornado Ice Wizard
The Log Fireball
Fireball
The Log Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado The Log
Zap Fireball Tornado
Zap Fireball Tornado The Log

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