My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Furnace Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Knight Furnace Electro Wizard
The Log
Royal Giant Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Knight Electro Wizard Inferno Dragon
Fireball
Furnace Electro Wizard Inferno Dragon
Poison
Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Fireball Furnace Electro Wizard Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Knight Royal Giant Furnace The Log
Knight
Zap Fireball Furnace The Log Electro Wizard
Royal Giant
Fireball Furnace Zap The Log Electro Wizard
Fireball
Zap Royal Giant Knight The Log Electro Wizard
Furnace
Royal Giant Zap Knight
The Log
Zap Knight Royal Giant Fireball
Electro Wizard
Zap Knight Royal Giant Fireball
Inferno Dragon

Defense Synergies 4 12

Zap
Fireball Electro Wizard Knight Furnace The Log Inferno Dragon
Knight
Electro Wizard Zap Fireball Furnace The Log
Royal Giant
Fireball
Zap The Log Knight Electro Wizard
Furnace
Zap Knight Electro Wizard
The Log
Fireball Zap Knight Electro Wizard Inferno Dragon
Electro Wizard
Zap Knight Fireball Furnace The Log Inferno Dragon
Inferno Dragon
Zap The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball The Log Electro Wizard
Inferno Dragon Zap Knight Furnace The Log Electro Wizard
Furnace Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Furnace Electro Wizard
Fireball The Log
Fireball The Log Zap Furnace Electro Wizard
Furnace Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball The Log Electro Wizard
Inferno Dragon Furnace
Knight Electro Wizard
Electro Wizard Zap Knight Fireball Furnace The Log
Inferno Dragon Zap Fireball Furnace Electro Wizard
Furnace Zap Knight Fireball The Log Electro Wizard
Fireball Zap Furnace The Log Electro Wizard
Inferno Dragon Knight Furnace Electro Wizard
Zap Fireball Furnace The Log Electro Wizard Inferno Dragon
Knight Fireball Furnace Electro Wizard
Fireball Zap Knight Furnace The Log Electro Wizard
Zap Furnace The Log Knight Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Knight Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball Furnace Electro Wizard
Fireball Electro Wizard Zap Knight The Log Inferno Dragon
Zap Knight Furnace The Log Electro Wizard
Zap Knight Fireball The Log Electro Wizard
Knight Inferno Dragon
Fireball Furnace Zap Electro Wizard
Knight Fireball Furnace Electro Wizard
Knight Inferno Dragon
Zap Electro Wizard Knight Fireball The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight
Zap Fireball The Log Electro Wizard
Knight Fireball
Fireball Furnace
Electro Wizard Zap Knight Fireball Furnace The Log Inferno Dragon
Zap Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Knight Fireball The Log
Fireball Zap Furnace The Log
Fireball Zap Furnace
Furnace The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Knight Fireball The Log Electro Wizard
Fireball Zap
Knight Fireball The Log
Fireball
Zap Fireball Furnace The Log
Zap Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Furnace
Inferno Dragon
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Furnace Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball
Fireball Zap Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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