My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Battle Ram Flying Machine Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Battle Ram Flying Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Battle Ram Inferno Dragon
Giant Snowball
Goblin Gang Battle Ram Flying Machine Inferno Dragon
Zap
Goblin Gang Royal Giant Battle Ram Flying Machine Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Wizard
The Log
Goblin Gang Royal Giant Battle Ram
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Battle Ram Flying Machine Wizard Inferno Dragon
Fireball
Goblin Gang Battle Ram Flying Machine Wizard Inferno Dragon
Poison
Goblin Gang Flying Machine Wizard
Lightning
Battle Ram Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Battle Ram Flying Machine Inferno Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Royal Giant Flying Machine The Log
Goblin Gang
Royal Giant Battle Ram
Royal Giant
Zap Goblin Gang Flying Machine Wizard The Log
Battle Ram
Zap The Log Goblin Gang Flying Machine
Flying Machine
Zap Royal Giant Battle Ram
Wizard
Royal Giant
The Log
Battle Ram Zap Royal Giant
Inferno Dragon

Defense Synergies 0 10

Zap
Goblin Gang Flying Machine The Log Inferno Dragon
Goblin Gang
Zap Flying Machine The Log Inferno Dragon
Royal Giant
Battle Ram
Flying Machine
Zap Goblin Gang The Log
Wizard
The Log
The Log
Zap Goblin Gang Flying Machine Wizard Inferno Dragon
Inferno Dragon
Zap Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Wizard The Log
Inferno Dragon Zap Goblin Gang Flying Machine The Log
Goblin Gang Inferno Dragon
Inferno Dragon Goblin Gang
The Log
Goblin Gang The Log Zap Flying Machine
Inferno Dragon Zap Goblin Gang Flying Machine Wizard
Zap Flying Machine The Log
Inferno Dragon Goblin Gang
Goblin Gang
Goblin Gang Zap Flying Machine Wizard The Log
Inferno Dragon Zap Goblin Gang Flying Machine Wizard
Zap Goblin Gang Flying Machine Wizard The Log
Wizard Zap Goblin Gang The Log
Inferno Dragon Goblin Gang
Zap Goblin Gang The Log Inferno Dragon
Wizard Goblin Gang
Zap Goblin Gang Flying Machine Wizard The Log
Zap Wizard The Log Flying Machine Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Flying Machine Wizard The Log Inferno Dragon
Goblin Gang Zap The Log
Goblin Gang Zap The Log
Goblin Gang Inferno Dragon
Wizard Zap Goblin Gang Flying Machine
Goblin Gang Flying Machine
Inferno Dragon
Zap Flying Machine The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Flying Machine
Zap The Log
Goblin Gang Wizard
Wizard Flying Machine
Goblin Gang Zap Flying Machine The Log Inferno Dragon
Zap Flying Machine Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Wizard Zap The Log
Wizard Zap Flying Machine
Flying Machine Wizard The Log
The Log Zap Flying Machine Wizard
The Log Zap Flying Machine Wizard
Goblin Gang
Zap Flying Machine Wizard The Log
Zap Flying Machine Wizard
Flying Machine The Log
Flying Machine
Zap Flying Machine The Log
Zap Flying Machine Wizard The Log
Flying Machine Wizard The Log
Zap Flying Machine Wizard The Log
Zap Flying Machine Wizard The Log
The Log
Wizard
The Log
Zap Flying Machine The Log
Zap The Log Wizard
Inferno Dragon
The Log Zap Flying Machine Wizard
Zap Flying Machine Wizard The Log
Zap The Log
Zap Flying Machine Wizard
Zap Flying Machine Wizard
Zap Wizard The Log
Zap
Wizard The Log
Zap Goblin Gang Flying Machine
Zap Flying Machine Wizard
The Log
Goblin Gang Flying Machine Wizard
The Log Zap Flying Machine Wizard
Zap
Flying Machine
Zap Goblin Gang Flying Machine The Log
Zap Flying Machine
Zap Flying Machine The Log

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