My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Fire Spirit Barbarians Furnace
Zap
Fire Spirit Royal Giant Furnace Sparky
Barbarian Barrel
Fire Spirit Barbarians Furnace Electro Wizard Sparky
The Log
Fire Spirit Barbarians Royal Giant Furnace Sparky
Earthquake
Barbarians Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Barbarians Electro Wizard Sparky
Fireball
Barbarians Furnace Electro Wizard Sparky
Poison
Barbarians Furnace Electro Wizard Sparky
Lightning
Furnace Electro Wizard Sparky
Rocket
Barbarians Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Furnace Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Fireball Furnace Electro Wizard Barbarians Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Zap Fireball Furnace

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Furnace Sparky
Zap
Fireball Electro Wizard Sparky Fire Spirit Royal Giant Furnace
Barbarians
Royal Giant
Fire Spirit Fireball Furnace Zap Electro Wizard Sparky
Fireball
Zap Royal Giant Electro Wizard Sparky
Furnace
Royal Giant Fire Spirit Zap Sparky
Electro Wizard
Zap Royal Giant Fireball Sparky
Sparky
Zap Fire Spirit Royal Giant Fireball Furnace Electro Wizard

Defense Synergies 2 9

Fire Spirit
Zap Electro Wizard Sparky
Zap
Fireball Electro Wizard Fire Spirit Barbarians Furnace Sparky
Barbarians
Zap Furnace
Royal Giant
Fireball
Zap Electro Wizard
Furnace
Zap Barbarians Electro Wizard
Electro Wizard
Zap Fire Spirit Fireball Furnace
Sparky
Fire Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard Sparky
Barbarians Sparky Zap Furnace Electro Wizard
Barbarians Furnace Sparky Fire Spirit Electro Wizard
Barbarians Sparky Furnace Electro Wizard
Barbarians Fireball Sparky
Fireball Fire Spirit Zap Furnace Electro Wizard
Furnace Electro Wizard Fire Spirit Zap Fireball
Zap Barbarians Fireball Electro Wizard Sparky
Barbarians Sparky Furnace
Fire Spirit Barbarians Electro Wizard Sparky
Barbarians Electro Wizard Zap Fireball Furnace
Zap Fireball Furnace Electro Wizard
Barbarians Furnace Sparky Fire Spirit Zap Fireball Electro Wizard
Fire Spirit Fireball Sparky Zap Barbarians Furnace Electro Wizard
Barbarians Sparky Furnace Electro Wizard
Barbarians Zap Fireball Furnace Electro Wizard Sparky
Barbarians Sparky Fireball Furnace Electro Wizard
Fire Spirit Fireball Zap Barbarians Furnace Electro Wizard
Zap Furnace Fire Spirit Barbarians Fireball Electro Wizard
Barbarians Sparky Electro Wizard
Fire Spirit Barbarians Fireball Furnace Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Furnace Electro Wizard Sparky
Fireball Electro Wizard Zap
Barbarians Zap Furnace Electro Wizard Sparky
Zap Barbarians Fireball Electro Wizard Sparky
Barbarians Sparky
Fire Spirit Fireball Furnace Zap Electro Wizard
Sparky Barbarians Fireball Furnace Electro Wizard
Barbarians Sparky
Zap Electro Wizard Barbarians Fireball Sparky
Barbarians Sparky
Barbarians Sparky
Zap Barbarians Fireball Electro Wizard
Barbarians Fireball Sparky
Barbarians Fireball Furnace Sparky
Barbarians Electro Wizard Sparky Zap Fireball Furnace
Zap Barbarians Fireball Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Barbarians Fireball Sparky
Fireball Fire Spirit Zap Furnace Sparky
Fireball Fire Spirit Zap Furnace
Fire Spirit Furnace Sparky
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard Sparky
Fireball Fire Spirit Zap
Fire Spirit Fireball Sparky
Fireball
Zap Fireball Furnace Sparky
Zap Fireball Furnace Sparky
Fireball Furnace Sparky
Fireball Sparky
Sparky
Fire Spirit Zap Fireball Electro Wizard Sparky
Fire Spirit Zap Fireball
Fireball Sparky
Fireball
Sparky
Zap Barbarians Fireball
Zap Fire Spirit Fireball Furnace Sparky
Fireball Zap Electro Wizard Sparky
Fireball Zap Sparky
Fireball Zap Sparky
Fire Spirit Zap Fireball Furnace Electro Wizard Sparky
Zap Electro Wizard Fireball
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Zap Electro Wizard Fire Spirit Barbarians Fireball
Fireball Fire Spirit Zap Electro Wizard
Fireball
Fireball Electro Wizard Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Sparky

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