My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Goblin Barrel
Giant Snowball
Barbarians Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Barbarians Elite Barbarians Wizard Goblin Barrel
The Log
Barbarians Royal Giant Elite Barbarians Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Barbarians Elite Barbarians Wizard Goblin Barrel
Fireball
Barbarians Elite Barbarians Wizard Goblin Barrel
Poison
Barbarians Wizard
Lightning
Elite Barbarians Wizard
Rocket
Barbarians Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Fireball Barbarians Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Barrel Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Royal Giant The Log
Barbarians
Royal Giant
Fireball Goblin Barrel Zap Elite Barbarians Wizard The Log
Elite Barbarians
Zap Royal Giant Fireball Wizard The Log
Fireball
Zap Royal Giant Elite Barbarians The Log
Wizard
Royal Giant Elite Barbarians
Goblin Barrel
Royal Giant
The Log
Zap Royal Giant Elite Barbarians Fireball

Defense Synergies 2 6

Zap
Fireball Barbarians Elite Barbarians The Log
Barbarians
Zap
Royal Giant
Elite Barbarians
Zap Wizard The Log
Fireball
Zap The Log
Wizard
Elite Barbarians The Log
Goblin Barrel
The Log
Fireball Zap Elite Barbarians Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Barbarians Elite Barbarians Zap The Log
Barbarians Elite Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball The Log
Fireball The Log Zap
Zap Fireball Wizard
Zap Barbarians Fireball The Log
Barbarians Elite Barbarians
Elite Barbarians Barbarians
Barbarians Zap Fireball Wizard The Log
Zap Fireball Wizard
Barbarians Zap Elite Barbarians Fireball Wizard The Log
Fireball Wizard Zap Barbarians The Log
Barbarians Elite Barbarians
Barbarians Zap Elite Barbarians Fireball The Log
Barbarians Wizard Elite Barbarians Fireball
Fireball Zap Barbarians Elite Barbarians Wizard The Log
Zap Wizard The Log Barbarians Fireball
Barbarians Elite Barbarians
Wizard Barbarians Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians Wizard The Log
Barbarians Zap Elite Barbarians The Log
Zap Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians
Fireball Wizard Zap
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball The Log
Barbarians
Barbarians Elite Barbarians
Zap Barbarians Elite Barbarians Fireball The Log
Barbarians Elite Barbarians Fireball Wizard
Wizard Barbarians Fireball
Barbarians Elite Barbarians Zap Fireball The Log
Zap Barbarians Elite Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Barbarians Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Elite Barbarians Fireball The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard The Log
Zap Fireball
Fireball Wizard The Log
Zap Barbarians Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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