My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Sparky
Giant Snowball
Fire Spirit Skeleton Army
Zap
Fire Spirit Royal Giant Inferno Tower Skeleton Army Sparky
Barbarian Barrel
Fire Spirit Inferno Tower Wizard Skeleton Army Sparky
The Log
Fire Spirit Royal Giant Skeleton Army Sparky
Earthquake
Inferno Tower Skeleton Army
Arrows
Fire Spirit Skeleton Army
Royal Delivery
Fire Spirit Wizard Skeleton Army Sparky
Fireball
Inferno Tower Wizard Skeleton Army Sparky
Poison
Inferno Tower Wizard Skeleton Army Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Inferno Tower Skeleton Army Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Arrows Skeleton Army Inferno Tower Wizard Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Arrows Skeleton Army

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Sparky
Zap
Arrows Sparky Fire Spirit Royal Giant
Arrows
Zap Royal Giant Sparky
Royal Giant
Fire Spirit Arrows Zap Wizard Sparky
Inferno Tower
Wizard
Royal Giant Sparky
Skeleton Army
Sparky
Sparky
Zap Arrows Fire Spirit Royal Giant Wizard Skeleton Army

Defense Synergies 1 11

Fire Spirit
Zap Inferno Tower Sparky
Zap
Fire Spirit Arrows Inferno Tower Skeleton Army Sparky
Arrows
Zap Inferno Tower Sparky
Royal Giant
Inferno Tower
Skeleton Army Fire Spirit Zap Arrows
Wizard
Skeleton Army
Skeleton Army
Inferno Tower Zap Wizard Sparky
Sparky
Fire Spirit Zap Arrows Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Sparky
Inferno Tower Skeleton Army Sparky Zap
Inferno Tower Skeleton Army Sparky Fire Spirit
Inferno Tower Skeleton Army Sparky
Arrows Skeleton Army Sparky
Arrows Skeleton Army Fire Spirit Zap
Inferno Tower Fire Spirit Zap Arrows Wizard
Zap Arrows Inferno Tower Sparky
Inferno Tower Sparky Skeleton Army
Skeleton Army Fire Spirit Inferno Tower Sparky
Skeleton Army Zap Arrows Wizard
Arrows Inferno Tower Zap Wizard
Inferno Tower Skeleton Army Sparky Fire Spirit Zap Wizard
Fire Spirit Wizard Skeleton Army Sparky Zap Arrows
Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Zap Sparky
Wizard Sparky Arrows Inferno Tower Skeleton Army
Fire Spirit Arrows Zap Wizard Skeleton Army
Zap Arrows Wizard Fire Spirit
Sparky Inferno Tower
Wizard Skeleton Army Fire Spirit Arrows Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Sparky
Zap Arrows Wizard
Skeleton Army Zap Inferno Tower Sparky
Skeleton Army Zap Inferno Tower Sparky
Inferno Tower Skeleton Army Sparky
Fire Spirit Arrows Wizard Zap
Skeleton Army Sparky Inferno Tower
Inferno Tower Skeleton Army Sparky
Zap Inferno Tower Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky
Inferno Tower Sparky
Skeleton Army Zap Arrows
Skeleton Army Inferno Tower Wizard Sparky
Wizard Skeleton Army Sparky
Inferno Tower Skeleton Army Sparky Zap
Arrows Zap Inferno Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap
Arrows Sparky
Arrows Sparky
Wizard Fire Spirit Zap Arrows Sparky
Arrows Wizard Fire Spirit Zap
Fire Spirit Arrows Wizard Sparky
Arrows Fire Spirit Zap Wizard
Arrows Zap Wizard
Fire Spirit Sparky
Zap Arrows Wizard Sparky
Fire Spirit Zap Arrows Wizard
Fire Spirit Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Wizard Sparky
Arrows Wizard Sparky
Arrows Sparky
Sparky
Fire Spirit Zap Arrows Wizard Sparky
Fire Spirit Zap Arrows Wizard
Sparky
Arrows Wizard
Sparky
Zap Arrows
Zap Arrows Fire Spirit Wizard Sparky
Arrows Zap Wizard Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Fire Spirit Zap Arrows Wizard Sparky
Zap Wizard
Sparky
Zap Arrows Wizard Sparky
Zap Arrows Sparky
Sparky
Arrows Wizard Sparky
Zap Fire Spirit Skeleton Army
Fire Spirit Zap Arrows Wizard
Arrows
Wizard Sparky
Arrows Zap Wizard
Zap Arrows Sparky
Sparky
Zap Sparky
Zap
Zap Sparky

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