My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Giant
Giant Snowball
Archers Minions
Zap
Archers Minions Royal Giant
Barbarian Barrel
Archers Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A
Earthquake
Archers
Arrows
Archers Minions
Royal Delivery
Archers Minions Mini P.E.K.K.A Wizard Bowler
Fireball
Archers Minions Wizard Bowler
Poison
Archers Minions Wizard
Lightning
Mini P.E.K.K.A Wizard Bowler
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Minions Tornado Mini P.E.K.K.A Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Minions Tornado

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Minions Royal Giant Mini P.E.K.K.A Bowler
Archers
Zap Royal Giant Mini P.E.K.K.A Bowler
Minions
Royal Giant Zap Mini P.E.K.K.A Bowler
Royal Giant
Minions Zap Archers Wizard Tornado Bowler
Mini P.E.K.K.A
Zap Archers Minions Wizard Tornado Bowler
Wizard
Tornado Royal Giant Mini P.E.K.K.A
Tornado
Zap Wizard Royal Giant Mini P.E.K.K.A Bowler
Bowler
Zap Archers Minions Royal Giant Mini P.E.K.K.A Tornado

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Archers Minions Tornado Bowler
Archers
Zap Minions Mini P.E.K.K.A Tornado Bowler
Minions
Zap Archers Bowler
Royal Giant
Mini P.E.K.K.A
Zap Archers Wizard Tornado Bowler
Wizard
Tornado Mini P.E.K.K.A
Tornado
Wizard Bowler Zap Archers Mini P.E.K.K.A
Bowler
Tornado Zap Archers Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Wizard
Mini P.E.K.K.A Zap Minions
Mini P.E.K.K.A Tornado Bowler Archers Minions
Mini P.E.K.K.A Minions Bowler
Mini P.E.K.K.A Tornado Bowler
Tornado Bowler Zap Archers Minions
Minions Tornado Zap Archers Wizard
Bowler Zap
Mini P.E.K.K.A Minions Tornado
Tornado Archers Mini P.E.K.K.A Bowler
Archers Minions Zap Wizard Tornado Bowler
Minions Zap Archers Wizard Tornado
Mini P.E.K.K.A Bowler Zap Minions Wizard
Wizard Bowler Zap Minions Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Tornado Zap Mini P.E.K.K.A Bowler
Wizard Minions Mini P.E.K.K.A Tornado Bowler
Zap Archers Minions Wizard Tornado Bowler
Zap Wizard Tornado Archers Minions Bowler
Mini P.E.K.K.A Tornado
Wizard Bowler Archers Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Bowler
Zap Archers Mini P.E.K.K.A Wizard Bowler
Zap Minions Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Tornado
Mini P.E.K.K.A Bowler
Wizard Zap Archers Minions Tornado
Mini P.E.K.K.A Archers Minions Bowler
Mini P.E.K.K.A
Zap Minions Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A Bowler
Zap Tornado Bowler
Mini P.E.K.K.A Bowler Wizard
Wizard Archers Bowler
Zap Archers Minions Mini P.E.K.K.A Tornado Bowler
Minions Bowler Zap Archers Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Bowler
Wizard Zap Bowler
Wizard Zap Minions Tornado
Archers Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado
Minions Mini P.E.K.K.A Tornado Bowler
Zap Wizard Tornado Bowler
Zap Archers Wizard Tornado
Bowler
Minions
Zap
Zap Wizard Bowler
Wizard Bowler
Tornado
Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Wizard Bowler
Zap Wizard Tornado Bowler
Minions Bowler
Wizard Tornado
Tornado Bowler
Zap
Zap Tornado Wizard Bowler
Zap Wizard Tornado Bowler
Zap Wizard Tornado Bowler
Zap Tornado
Zap Archers Wizard Tornado
Zap Minions Wizard
Mini P.E.K.K.A Bowler
Zap Wizard
Zap
Wizard Bowler
Zap Archers Minions
Zap Archers Wizard Tornado
Mini P.E.K.K.A Wizard Bowler
Zap Wizard Bowler
Zap Tornado
Zap Minions Tornado Bowler
Zap Tornado
Zap Tornado Bowler

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