My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Miner
Giant Snowball
Fire Spirit Mega Minion Miner
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Elite Barbarians Wizard
The Log
Fire Spirit Royal Giant Elite Barbarians
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Mega Minion Wizard Miner
Fireball
Elite Barbarians Mega Minion Wizard
Poison
Mega Minion Wizard
Lightning
Elite Barbarians Mega Minion Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Freeze Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Miner Freeze Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Mega Minion Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Miner Elite Barbarians Mega Minion
Royal Giant
Fire Spirit Miner Elite Barbarians Mega Minion Wizard The Log
Elite Barbarians
Fire Spirit Royal Giant Wizard The Log
Mega Minion
Fire Spirit Royal Giant Miner
Wizard
Royal Giant Elite Barbarians Miner
Freeze
The Log
Royal Giant Elite Barbarians Miner
Miner
Fire Spirit Royal Giant Mega Minion Wizard The Log

Defense Synergies 0 11

Fire Spirit
The Log
Royal Giant
Elite Barbarians
Mega Minion Wizard The Log
Mega Minion
Elite Barbarians Wizard Freeze The Log Miner
Wizard
Elite Barbarians Mega Minion Freeze The Log
Freeze
Mega Minion Wizard
The Log
Fire Spirit Elite Barbarians Mega Minion Wizard Miner
Miner
Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard The Log
Elite Barbarians Mega Minion The Log
Fire Spirit Elite Barbarians Mega Minion Freeze
Elite Barbarians Mega Minion
Elite Barbarians The Log
Freeze The Log Fire Spirit Mega Minion
Mega Minion Fire Spirit Wizard Freeze
The Log
Elite Barbarians
Elite Barbarians Fire Spirit Miner
Mega Minion Wizard Freeze The Log
Mega Minion Wizard
Fire Spirit Elite Barbarians Wizard Freeze The Log
Fire Spirit Wizard Mega Minion Freeze The Log
Elite Barbarians
Elite Barbarians Freeze The Log
Wizard Elite Barbarians
Fire Spirit Elite Barbarians Mega Minion Wizard The Log
Wizard Freeze The Log Fire Spirit Mega Minion
Elite Barbarians
Wizard Fire Spirit Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Elite Barbarians Mega Minion Wizard The Log Miner
Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians
Fire Spirit Wizard Freeze
Elite Barbarians Mega Minion
Elite Barbarians
Freeze Elite Barbarians Mega Minion The Log
Mega Minion
Elite Barbarians Mega Minion
Elite Barbarians The Log
Elite Barbarians Wizard
Wizard
Elite Barbarians Mega Minion Freeze The Log
Elite Barbarians Mega Minion Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log Miner
The Log Miner
Freeze The Log
Wizard Fire Spirit The Log
Wizard Fire Spirit Mega Minion Freeze
Fire Spirit Wizard The Log
The Log Fire Spirit Wizard Freeze
The Log Miner Wizard
Fire Spirit Elite Barbarians
Miner Wizard The Log
Fire Spirit Wizard
Fire Spirit Elite Barbarians The Log Miner
Freeze
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Freeze
Fire Spirit Mega Minion Wizard The Log
Fire Spirit Wizard The Log Miner
The Log
Wizard
The Log
The Log
Freeze The Log Fire Spirit Wizard
Mega Minion
The Log Miner Wizard
Wizard The Log Miner
Miner The Log
Elite Barbarians Fire Spirit Wizard
Mega Minion Wizard Freeze
Elite Barbarians Mega Minion
Wizard The Log Miner
Freeze
Wizard The Log
Fire Spirit Freeze
Fire Spirit Mega Minion Wizard
Freeze
The Log
Miner Mega Minion Wizard
The Log Wizard
Elite Barbarians Mega Minion
Elite Barbarians Freeze The Log
Freeze The Log Miner

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