My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Missing cards in your collection

Ice Wizard Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Witch Balloon Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon Giant Skeleton
Giant Snowball
Witch Balloon
Zap
Royal Giant Witch Balloon
Barbarian Barrel
Tesla Wizard Witch Giant Skeleton Electro Wizard
The Log
Royal Giant Witch Giant Skeleton
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Wizard Witch Balloon Giant Skeleton Electro Wizard
Fireball
Tesla Wizard Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Tesla Wizard Witch Balloon Electro Wizard
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tesla Electro Wizard Wizard Witch Balloon Royal Giant Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Tesla Electro Wizard Wizard Witch

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Wizard Witch Giant Skeleton Electro Wizard
Wizard
Royal Giant Balloon Giant Skeleton Mega Knight
Witch
Royal Giant Giant Skeleton Mega Knight
Balloon
Wizard Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Royal Giant Wizard Witch Balloon Electro Wizard
Electro Wizard
Royal Giant Balloon Giant Skeleton Mega Knight
Mega Knight
Wizard Witch Balloon Electro Wizard

Defense Synergies 0 10

Tesla
Wizard Electro Wizard
Royal Giant
Wizard
Tesla Giant Skeleton Electro Wizard Mega Knight
Witch
Giant Skeleton Electro Wizard Mega Knight
Balloon
Giant Skeleton
Wizard Witch Electro Wizard
Electro Wizard
Tesla Wizard Witch Giant Skeleton Mega Knight
Mega Knight
Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Electro Wizard
Tesla Witch Electro Wizard Mega Knight
Tesla Witch Mega Knight Giant Skeleton Electro Wizard
Tesla Witch Electro Wizard Mega Knight
Giant Skeleton Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Wizard Witch
Tesla Giant Skeleton Electro Wizard Mega Knight
Tesla Witch
Tesla Giant Skeleton Electro Wizard Mega Knight
Witch Electro Wizard Tesla Wizard Giant Skeleton Mega Knight
Tesla Wizard Witch Electro Wizard
Tesla Mega Knight Wizard Witch Giant Skeleton Electro Wizard
Wizard Mega Knight Tesla Witch Electro Wizard
Tesla Electro Wizard Mega Knight
Tesla Electro Wizard Mega Knight
Tesla Wizard Mega Knight Witch Electro Wizard
Tesla Mega Knight Wizard Witch Electro Wizard
Wizard Witch Tesla Giant Skeleton Electro Wizard Mega Knight
Tesla Electro Wizard
Wizard Mega Knight Tesla Witch Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Witch Giant Skeleton Electro Wizard
Electro Wizard Tesla Wizard Mega Knight
Giant Skeleton Mega Knight Witch Electro Wizard
Giant Skeleton Mega Knight Tesla Electro Wizard
Giant Skeleton Tesla Witch Mega Knight
Wizard Tesla Witch Electro Wizard
Tesla Witch Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Tesla
Giant Skeleton Electro Wizard Mega Knight Witch
Witch Tesla
Mega Knight Tesla Witch Giant Skeleton
Mega Knight Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Tesla Wizard Witch
Wizard Tesla Witch Mega Knight
Tesla Witch Electro Wizard Giant Skeleton
Mega Knight Tesla Wizard Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Electro Wizard
Giant Skeleton
Giant Skeleton
Wizard Mega Knight
Wizard Witch
Wizard Witch
Wizard
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Wizard Witch Mega Knight
Giant Skeleton Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Mega Knight
Electro Wizard
Giant Skeleton Mega Knight
Wizard
Electro Wizard Witch
Wizard Witch Electro Wizard
Wizard Electro Wizard Mega Knight
Wizard
Giant Skeleton
Mega Knight
Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard Mega Knight

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