My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Giant Wizard Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Giant Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Prince Inferno Dragon
Giant Snowball
Spear Goblins Inferno Dragon
Zap
Spear Goblins Royal Giant Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Spear Goblins Wizard
The Log
Ice Spirit Spear Goblins Royal Giant Prince
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Wizard Prince Inferno Dragon
Fireball
Wizard Inferno Dragon
Poison
Spear Goblins Wizard
Lightning
Wizard Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Fireball Inferno Dragon Wizard Prince Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Spear Goblins Fireball Inferno Dragon

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Spear Goblins Royal Giant Prince Goblin Giant Inferno Dragon
Spear Goblins
Ice Spirit Royal Giant Prince Goblin Giant Inferno Dragon
Royal Giant
Ice Spirit Fireball Ice Spirit Spear Goblins Wizard
Fireball
Royal Giant Goblin Giant
Wizard
Royal Giant Prince Goblin Giant
Prince
Ice Spirit Spear Goblins Wizard
Goblin Giant
Fireball Ice Spirit Spear Goblins Wizard
Inferno Dragon
Ice Spirit Spear Goblins

Defense Synergies 1 10

Ice Spirit
Spear Goblins Fireball Wizard Prince Goblin Giant Inferno Dragon
Spear Goblins
Ice Spirit Prince Goblin Giant Inferno Dragon
Royal Giant
Fireball
Goblin Giant Ice Spirit
Wizard
Ice Spirit Prince
Prince
Ice Spirit Spear Goblins Wizard
Goblin Giant
Fireball Ice Spirit Spear Goblins
Inferno Dragon
Ice Spirit Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Goblin Giant
Inferno Dragon Ice Spirit Prince
Prince Inferno Dragon
Prince Inferno Dragon
Fireball Prince
Fireball Spear Goblins
Inferno Dragon Ice Spirit Spear Goblins Fireball Wizard
Fireball Goblin Giant
Inferno Dragon Prince
Ice Spirit Spear Goblins Prince
Spear Goblins Fireball Wizard Goblin Giant
Inferno Dragon Spear Goblins Fireball Wizard
Prince Ice Spirit Fireball Wizard
Fireball Wizard Ice Spirit Prince
Inferno Dragon Prince
Ice Spirit Fireball Prince Inferno Dragon
Wizard Fireball Prince
Ice Spirit Fireball Spear Goblins Wizard Prince
Wizard Ice Spirit Spear Goblins Fireball Inferno Dragon
Prince Inferno Dragon
Wizard Spear Goblins Fireball Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Prince
Fireball Wizard Prince Inferno Dragon
Ice Spirit Spear Goblins Prince Goblin Giant
Prince Fireball Goblin Giant
Prince Goblin Giant Inferno Dragon
Fireball Wizard Ice Spirit Goblin Giant
Prince Spear Goblins Fireball Goblin Giant
Prince Goblin Giant Inferno Dragon
Ice Spirit Spear Goblins Fireball Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Prince
Fireball Prince Goblin Giant
Prince Fireball Wizard Goblin Giant
Wizard Fireball
Ice Spirit Spear Goblins Fireball Prince Goblin Giant Inferno Dragon
Fireball Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball Goblin Giant
Fireball Prince
Fireball Wizard
Fireball Wizard Ice Spirit Spear Goblins Goblin Giant
Wizard
Fireball Ice Spirit Wizard
Fireball Wizard
Fireball Prince
Fireball Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Ice Spirit Fireball Wizard
Inferno Dragon
Fireball Wizard
Fireball Wizard Prince
Fireball
Fireball Wizard
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard
Ice Spirit Fireball
Prince
Fireball Wizard
Ice Spirit Spear Goblins Fireball Prince
Fireball Wizard
Fireball
Fireball Wizard Prince
Fireball Wizard
Fireball
Prince
Ice Spirit Fireball
Fireball
Fireball Prince Goblin Giant

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