My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Wizard Executioner Electro Wizard
The Log
Barbarians Royal Giant Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Executioner Electro Wizard
Fireball
Barbarians Hog Rider Wizard Executioner Electro Wizard
Poison
Barbarians Wizard Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard
Rocket
Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Electro Wizard Barbarians Wizard Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Royal Giant Executioner The Log
Barbarians
Hog Rider
Royal Giant
Zap Hog Rider Wizard Executioner The Log Electro Wizard
Hog Rider
Zap The Log Barbarians Royal Giant Wizard Executioner Electro Wizard
Wizard
Royal Giant Hog Rider
Executioner
Zap Royal Giant Hog Rider The Log
The Log
Hog Rider Zap Royal Giant Executioner
Electro Wizard
Zap Royal Giant Hog Rider

Defense Synergies 1 7

Zap
Electro Wizard Barbarians Executioner The Log
Barbarians
Zap
Royal Giant
Hog Rider
Wizard
The Log Electro Wizard
Executioner
Zap The Log
The Log
Zap Wizard Executioner Electro Wizard
Electro Wizard
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner The Log Electro Wizard
Barbarians Zap Executioner The Log Electro Wizard
Barbarians Executioner Electro Wizard
Barbarians Electro Wizard
Barbarians The Log
The Log Zap Executioner Electro Wizard
Electro Wizard Zap Wizard Executioner
Zap Barbarians The Log Electro Wizard
Barbarians
Barbarians Electro Wizard
Barbarians Executioner Electro Wizard Zap Wizard The Log
Executioner Zap Wizard Electro Wizard
Barbarians Zap Wizard The Log Electro Wizard
Wizard Executioner Zap Barbarians The Log Electro Wizard
Barbarians Electro Wizard
Barbarians Zap The Log Electro Wizard
Barbarians Wizard Executioner Electro Wizard
Zap Barbarians Wizard Executioner The Log Electro Wizard
Zap Wizard Executioner The Log Barbarians Electro Wizard
Barbarians Electro Wizard
Wizard Barbarians Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Electro Wizard
Electro Wizard Zap Wizard Executioner The Log
Barbarians Zap The Log Electro Wizard
Zap Barbarians The Log Electro Wizard
Barbarians Executioner
Wizard Executioner Zap Electro Wizard
Barbarians Electro Wizard
Barbarians
Zap Electro Wizard Barbarians The Log
Barbarians
Barbarians
Zap Barbarians The Log Electro Wizard
Barbarians Wizard Executioner
Wizard Barbarians Executioner
Barbarians Electro Wizard Zap Executioner The Log
Executioner Zap Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Electro Wizard
The Log
Barbarians The Log
Wizard Executioner Zap The Log
Wizard Executioner Zap
Wizard Executioner The Log
The Log Zap Wizard Executioner
The Log Zap Wizard
Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard Executioner
Executioner The Log
Zap The Log
Zap Wizard Executioner The Log
Wizard Executioner The Log
Zap Wizard Executioner The Log Electro Wizard
Zap Wizard The Log
The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard Executioner
The Log Zap Wizard Executioner Electro Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard Executioner Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard The Log
Zap Electro Wizard
Wizard The Log
Zap Electro Wizard Barbarians
Zap Wizard Executioner Electro Wizard
The Log
Wizard Executioner Electro Wizard
The Log Zap Wizard Executioner
Zap
Executioner
Zap The Log Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner The Log Electro Wizard

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