My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Royal Giant Elite Barbarians
Giant Snowball
Bomber Archers Minions Princess
Zap
Bomber Archers Minions Royal Giant Princess
Barbarian Barrel
Bomber Archers Elite Barbarians Wizard Princess
The Log
Bomber Archers Royal Giant Elite Barbarians Princess
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions Princess
Royal Delivery
Bomber Archers Minions Elite Barbarians Wizard Princess
Fireball
Bomber Archers Minions Elite Barbarians Wizard Princess
Poison
Bomber Archers Minions Wizard Princess
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Archers Minions Princess Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Archers Minions

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Elite Barbarians
Archers
Royal Giant Elite Barbarians
Minions
Royal Giant Bomber Elite Barbarians
Royal Giant
Bomber Minions Archers Elite Barbarians Wizard The Log Princess
Elite Barbarians
Bomber Archers Minions Royal Giant Wizard The Log
Wizard
Royal Giant Elite Barbarians
The Log
Royal Giant Elite Barbarians Princess
Princess
Royal Giant The Log

Defense Synergies 0 8

Bomber
The Log
Archers
Minions The Log
Minions
Archers The Log
Royal Giant
Elite Barbarians
Wizard The Log
Wizard
Elite Barbarians The Log
The Log
Bomber Archers Minions Elite Barbarians Wizard Princess
Princess
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Wizard The Log
Elite Barbarians Bomber Minions The Log
Bomber Archers Minions Elite Barbarians
Elite Barbarians Bomber Minions
Bomber Elite Barbarians The Log Princess
The Log Bomber Archers Minions
Minions Archers Wizard Princess
The Log
Minions Elite Barbarians Princess
Elite Barbarians Bomber Archers
Archers Minions Bomber Wizard The Log Princess
Minions Archers Wizard Princess
Bomber Minions Elite Barbarians Wizard The Log
Bomber Wizard Minions The Log Princess
Elite Barbarians
Elite Barbarians The Log
Wizard Bomber Minions Elite Barbarians
Bomber Archers Minions Elite Barbarians Wizard The Log
Wizard The Log Bomber Archers Minions Princess
Elite Barbarians
Bomber Wizard Archers Minions Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians
Bomber Archers Elite Barbarians Wizard The Log
Minions Elite Barbarians The Log
Elite Barbarians The Log
Elite Barbarians
Wizard Archers Minions Princess
Archers Minions Elite Barbarians
Elite Barbarians
Minions Elite Barbarians The Log
Minions Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Wizard
Wizard Bomber Archers Princess
Elite Barbarians Bomber Archers Minions The Log
Minions Bomber Archers Elite Barbarians Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
Bomber Wizard The Log
Wizard Minions Princess
Bomber Archers Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Minions Elite Barbarians
Wizard The Log Princess
Archers Wizard Princess
Elite Barbarians The Log Princess
Minions Princess
Princess Elite Barbarians The Log
Bomber Wizard The Log Princess
Wizard The Log Princess
Bomber Minions
Bomber Archers Wizard The Log Princess
Bomber Wizard The Log Princess
Minions The Log
Wizard Princess
The Log
The Log
The Log Bomber Wizard Princess
The Log Wizard Princess
Wizard The Log Princess
The Log
Elite Barbarians Archers Wizard Princess
Minions Wizard
Elite Barbarians
Bomber Wizard The Log
Princess
Wizard The Log Princess
Archers Minions Princess
Archers Wizard Princess
The Log
Wizard Princess
The Log Bomber Wizard Princess
Elite Barbarians
Minions Elite Barbarians The Log Princess
Princess
The Log Princess

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