My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Battle Ram Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Battle Ram Goblin Barrel Skeleton Army
Giant Snowball
Bomber Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Bomber Royal Giant Battle Ram Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Bomber Battle Ram Goblin Barrel Skeleton Army Witch
The Log
Bomber Royal Giant Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army Witch
Earthquake
Bomber Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Mini P.E.K.K.A Battle Ram Goblin Barrel Skeleton Army Witch
Fireball
Bomber Battle Ram Goblin Barrel Skeleton Army Witch
Poison
Bomber Skeleton Army Witch
Lightning
Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Skeleton Army Mini P.E.K.K.A Battle Ram Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Barrel Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Mini P.E.K.K.A Battle Ram
Zap
Battle Ram Bomber Royal Giant Mini P.E.K.K.A Witch
Royal Giant
Bomber Goblin Barrel Zap Witch
Mini P.E.K.K.A
Bomber Zap
Battle Ram
Zap Bomber Goblin Barrel Witch
Goblin Barrel
Royal Giant Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Zap Royal Giant Battle Ram

Defense Synergies 1 6

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Skeleton Army Witch
Royal Giant
Mini P.E.K.K.A
Zap Bomber Skeleton Army Witch
Battle Ram
Goblin Barrel
Skeleton Army
Zap Mini P.E.K.K.A
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Mini P.E.K.K.A Skeleton Army Bomber Zap Witch
Mini P.E.K.K.A Skeleton Army Witch Bomber
Mini P.E.K.K.A Skeleton Army Witch Bomber
Bomber Mini P.E.K.K.A Skeleton Army
Skeleton Army Bomber Zap
Zap Witch
Zap
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Bomber Mini P.E.K.K.A
Skeleton Army Witch Bomber Zap
Zap Witch
Mini P.E.K.K.A Skeleton Army Bomber Zap Witch
Bomber Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Zap Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Skeleton Army Witch
Bomber Zap Skeleton Army Witch
Zap Witch Bomber
Mini P.E.K.K.A
Bomber Skeleton Army Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Witch
Bomber Zap Mini P.E.K.K.A
Skeleton Army Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Zap Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Zap Mini P.E.K.K.A Skeleton Army Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army Zap
Mini P.E.K.K.A Skeleton Army Witch
Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Zap Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Zap
Zap Witch
Bomber Witch
Zap
Zap
Mini P.E.K.K.A
Zap
Zap
Zap
Bomber Zap Witch
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A
Bomber Zap Witch
Zap
Zap Bomber Witch
Witch
Zap Witch
Zap Witch
Zap
Zap Witch
Zap Witch
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Skeleton Army Witch
Zap Witch
Mini P.E.K.K.A
Bomber Zap
Zap
Zap Witch
Zap Witch
Zap Witch

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