My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Royal Giant Witch Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant Royal Hogs Inferno Dragon
Giant Snowball
Skeletons Bomber Royal Hogs Witch Inferno Dragon
Zap
Skeletons Bomber Royal Giant Royal Hogs Witch Inferno Dragon
Barbarian Barrel
Skeletons Bomber Royal Hogs Witch Magic Archer
The Log
Skeletons Bomber Royal Giant Royal Hogs Witch
Earthquake
Skeletons Bomber Royal Hogs Witch
Arrows
Skeletons Bomber Royal Hogs Witch
Royal Delivery
Skeletons Bomber Royal Hogs Witch Inferno Dragon Magic Archer
Fireball
Bomber Royal Hogs Witch Inferno Dragon Magic Archer
Poison
Bomber Royal Hogs Witch Magic Archer
Lightning
Witch Inferno Dragon Magic Archer
Rocket
Royal Hogs Witch Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Inferno Dragon Magic Archer Royal Hogs Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Bomber Inferno Dragon Magic Archer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Royal Hogs
Royal Giant
Bomber Rocket Witch Magic Archer
Royal Hogs
Bomber Magic Archer
Rocket
Royal Giant
Witch
Royal Giant
Inferno Dragon
Magic Archer
Royal Giant Royal Hogs

Defense Synergies 0 4

Skeletons
Bomber Witch Inferno Dragon Magic Archer
Bomber
Skeletons
Royal Giant
Royal Hogs
Rocket
Witch
Skeletons
Inferno Dragon
Skeletons
Magic Archer
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Magic Archer
Inferno Dragon Skeletons Bomber Witch
Rocket Witch Skeletons Bomber Inferno Dragon
Witch Inferno Dragon Skeletons Bomber
Bomber Rocket
Skeletons Bomber Magic Archer
Rocket Inferno Dragon Witch Magic Archer
Rocket Magic Archer
Witch Inferno Dragon Skeletons
Skeletons Bomber
Witch Skeletons Bomber Magic Archer
Inferno Dragon Witch Magic Archer
Skeletons Bomber Rocket Witch
Bomber Rocket Witch Magic Archer
Inferno Dragon
Rocket Inferno Dragon
Skeletons Bomber Witch
Bomber Witch Magic Archer
Witch Bomber Inferno Dragon Magic Archer
Inferno Dragon
Bomber Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Bomber Rocket Inferno Dragon Magic Archer
Skeletons Rocket Witch
Rocket
Skeletons Witch Inferno Dragon
Rocket Skeletons Witch Magic Archer
Rocket Skeletons Witch
Inferno Dragon
Rocket Skeletons Witch Inferno Dragon Magic Archer
Witch Skeletons Inferno Dragon
Inferno Dragon Witch
Rocket
Rocket Skeletons Witch
Bomber Witch Magic Archer
Witch Skeletons Bomber Rocket Inferno Dragon Magic Archer
Bomber Witch Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket
Magic Archer
Rocket Magic Archer
Rocket
Bomber Rocket Magic Archer
Rocket Witch Magic Archer
Bomber Witch Magic Archer
Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Magic Archer
Rocket Bomber Witch Magic Archer
Magic Archer Rocket
Rocket
Bomber Rocket
Rocket Bomber Magic Archer
Rocket Bomber Witch Magic Archer
Rocket Magic Archer
Rocket
Rocket
Rocket
Bomber Witch Magic Archer
Witch Inferno Dragon
Witch Magic Archer
Witch Magic Archer
Rocket Magic Archer
Witch Magic Archer
Rocket Witch
Bomber Rocket Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Magic Archer
Bomber Magic Archer
Rocket
Rocket Witch Magic Archer
Rocket Witch Magic Archer
Rocket Witch Magic Archer

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