My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Wizard Baby Dragon Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Prince
Giant Snowball
Bomber Baby Dragon Witch
Zap
Bomber Royal Giant Witch Prince
Barbarian Barrel
Bomber Knight Wizard Witch
The Log
Bomber Royal Giant Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Witch
Royal Delivery
Bomber Knight Wizard Baby Dragon Witch Prince
Fireball
Bomber Wizard Baby Dragon Witch
Poison
Bomber Wizard Witch
Lightning
Knight Wizard Baby Dragon Witch Prince
Rocket
Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Tornado Baby Dragon Wizard Witch Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Knight Tornado Baby Dragon

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Baby Dragon Prince
Knight
Baby Dragon Bomber Wizard Witch Prince
Royal Giant
Bomber Wizard Tornado Baby Dragon Witch
Wizard
Tornado Knight Royal Giant Prince
Tornado
Wizard Baby Dragon Royal Giant Witch
Baby Dragon
Knight Tornado Bomber Royal Giant Witch Prince
Witch
Knight Royal Giant Tornado Baby Dragon Prince
Prince
Bomber Knight Wizard Baby Dragon Witch

Defense Synergies 2 12

Bomber
Knight Tornado
Knight
Bomber Wizard Tornado Baby Dragon Witch
Royal Giant
Wizard
Tornado Knight Prince
Tornado
Wizard Bomber Knight Baby Dragon Witch Prince
Baby Dragon
Knight Tornado Witch Prince
Witch
Knight Tornado Baby Dragon Prince
Prince
Wizard Tornado Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Wizard Baby Dragon
Bomber Knight Witch Prince
Tornado Witch Prince Bomber Knight
Witch Prince Bomber Knight
Bomber Tornado Prince
Tornado Bomber Baby Dragon
Tornado Wizard Baby Dragon Witch
Baby Dragon
Witch Tornado Prince
Knight Tornado Bomber Prince
Witch Bomber Knight Wizard Tornado Baby Dragon
Wizard Tornado Baby Dragon Witch
Prince Bomber Knight Wizard Witch
Bomber Wizard Tornado Baby Dragon Witch Prince
Knight Prince
Tornado Prince
Wizard Bomber Knight Tornado Witch Prince
Bomber Knight Wizard Tornado Baby Dragon Witch Prince
Wizard Tornado Baby Dragon Witch Bomber Knight
Tornado Prince
Bomber Wizard Knight Baby Dragon Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Prince
Bomber Knight Wizard Baby Dragon Prince
Knight Witch Prince
Prince Knight Tornado
Knight Witch Prince
Wizard Tornado Baby Dragon Witch
Prince Knight Witch
Knight Prince
Knight Tornado Baby Dragon Witch Prince
Witch
Knight Witch Prince
Tornado Prince
Prince Knight Wizard Witch
Wizard Bomber Baby Dragon Witch
Witch Bomber Knight Tornado Baby Dragon Prince
Bomber Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Tornado Baby Dragon
Baby Dragon
Knight Prince
Bomber Wizard Baby Dragon
Wizard Tornado Baby Dragon Witch
Bomber Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon
Wizard Tornado
Tornado Prince
Knight Wizard Tornado Prince
Wizard Tornado Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon Prince
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Tornado
Bomber
Bomber Wizard Baby Dragon Prince
Bomber Wizard Tornado Baby Dragon Witch
Baby Dragon Prince
Wizard Tornado
Tornado Prince
Baby Dragon
Tornado Bomber Wizard Baby Dragon Witch
Witch
Wizard Tornado Baby Dragon Witch
Wizard Tornado Baby Dragon Witch Prince
Tornado Baby Dragon
Wizard Tornado Baby Dragon Witch
Wizard Witch
Bomber Wizard
Prince
Wizard
Witch Prince
Wizard Tornado Baby Dragon Witch
Knight Wizard Baby Dragon Prince
Bomber Wizard Baby Dragon
Tornado
Prince
Tornado Baby Dragon Witch
Tornado Witch
Tornado Baby Dragon Witch Prince

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