My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Witch Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider
Giant Snowball
Bomber Barbarians Hog Rider Witch Princess
Zap
Bomber Royal Giant Witch Princess
Barbarian Barrel
Bomber Barbarians Witch Princess Ice Wizard
The Log
Bomber Barbarians Royal Giant Hog Rider Witch Princess
Earthquake
Bomber Barbarians Hog Rider Witch
Arrows
Bomber Witch Princess
Royal Delivery
Bomber Barbarians Hog Rider Witch Princess Ice Wizard
Fireball
Bomber Barbarians Hog Rider Witch Princess Ice Wizard
Poison
Bomber Barbarians Witch Princess Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Princess Ice Wizard Hog Rider Barbarians Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Princess Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider
Barbarians
Hog Rider
Royal Giant
Bomber Arrows Ice Wizard Hog Rider Witch Princess
Hog Rider
Arrows Bomber Barbarians Royal Giant Witch Princess
Witch
Royal Giant Hog Rider
Princess
Royal Giant Hog Rider
Ice Wizard
Royal Giant

Defense Synergies 0 4

Bomber
Arrows
Barbarians Ice Wizard
Barbarians
Arrows
Royal Giant
Hog Rider
Witch
Ice Wizard
Princess
Ice Wizard
Ice Wizard
Arrows Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Barbarians Bomber Witch Ice Wizard
Barbarians Witch Bomber Ice Wizard
Barbarians Witch Bomber Ice Wizard
Bomber Arrows Barbarians Princess
Arrows Bomber Ice Wizard
Arrows Witch Princess Ice Wizard
Arrows Barbarians
Barbarians Witch Princess Ice Wizard
Bomber Barbarians Ice Wizard
Barbarians Witch Ice Wizard Bomber Arrows Princess
Arrows Witch Princess Ice Wizard
Barbarians Bomber Witch Ice Wizard
Bomber Arrows Barbarians Witch Princess
Barbarians
Barbarians
Barbarians Bomber Arrows Witch
Arrows Bomber Barbarians Witch Ice Wizard
Arrows Witch Bomber Barbarians Princess Ice Wizard
Barbarians
Bomber Arrows Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch
Bomber Arrows
Barbarians Witch
Barbarians
Barbarians Witch
Arrows Witch Princess Ice Wizard
Barbarians Witch Ice Wizard
Barbarians
Barbarians Witch
Witch Barbarians
Barbarians Witch
Arrows Barbarians
Barbarians Witch
Bomber Barbarians Witch Princess
Barbarians Witch Bomber
Arrows Bomber Barbarians Witch Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess Ice Wizard
Arrows
Arrows Barbarians
Bomber Arrows
Arrows Witch Princess Ice Wizard
Bomber Arrows Witch Princess
Arrows Princess Ice Wizard
Arrows
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Bomber Arrows Witch Princess
Arrows Princess
Arrows
Bomber
Bomber Arrows Princess
Bomber Arrows Witch Princess
Arrows Princess
Arrows Barbarians
Arrows Bomber Witch Princess Ice Wizard
Witch
Arrows Witch Princess Ice Wizard
Arrows Witch Princess
Arrows
Arrows Witch Princess Ice Wizard
Witch
Bomber Arrows
Arrows Princess
Arrows Princess
Barbarians Witch Princess
Arrows Witch Princess Ice Wizard
Arrows
Princess
Arrows Bomber Princess
Arrows
Witch Princess
Witch Princess
Witch Princess

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