My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Valkyrie Wizard Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Balloon
Giant Snowball
Balloon
Zap
Royal Giant Balloon
Barbarian Barrel
Knight Valkyrie Wizard Executioner
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Executioner
Fireball
Wizard Balloon Executioner
Poison
Wizard Balloon Executioner
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Executioner
Rocket
Valkyrie Wizard Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Rage Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Mini P.E.K.K.A Valkyrie Wizard Balloon Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Mini P.E.K.K.A Valkyrie

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Executioner Wizard
Royal Giant
Wizard Executioner
Mini P.E.K.K.A
Valkyrie Wizard Rage
Valkyrie
Balloon Mini P.E.K.K.A Wizard Executioner
Wizard
Knight Royal Giant Mini P.E.K.K.A Valkyrie Rage Balloon
Rage
Balloon Mini P.E.K.K.A Wizard
Balloon
Knight Valkyrie Rage Wizard Executioner
Executioner
Knight Royal Giant Valkyrie Balloon

Defense Synergies 1 7

Knight
Executioner Mini P.E.K.K.A Wizard
Royal Giant
Mini P.E.K.K.A
Knight Valkyrie Wizard Executioner
Valkyrie
Mini P.E.K.K.A Wizard Executioner
Wizard
Knight Mini P.E.K.K.A Valkyrie
Rage
Balloon
Executioner
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Executioner
Mini P.E.K.K.A Knight Valkyrie Executioner
Mini P.E.K.K.A Knight Valkyrie Executioner
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Valkyrie
Valkyrie Executioner
Wizard Executioner
Valkyrie
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie
Valkyrie Executioner Knight Wizard
Executioner Wizard
Mini P.E.K.K.A Knight Valkyrie Wizard
Valkyrie Wizard Executioner Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Wizard Knight Mini P.E.K.K.A Valkyrie Executioner
Knight Valkyrie Wizard Executioner
Valkyrie Wizard Executioner Knight
Mini P.E.K.K.A
Valkyrie Wizard Knight Mini P.E.K.K.A Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Wizard Executioner
Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Knight
Knight Mini P.E.K.K.A Valkyrie Executioner
Wizard Executioner
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Knight Valkyrie Wizard Executioner
Wizard Valkyrie Executioner
Knight Mini P.E.K.K.A Valkyrie Executioner
Valkyrie Executioner Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Executioner
Knight Valkyrie
Wizard Executioner Valkyrie
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Mini P.E.K.K.A
Knight Valkyrie Wizard
Wizard Executioner
Knight Executioner
Wizard Executioner
Wizard Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner
Valkyrie Wizard
Wizard
Valkyrie Wizard Executioner
Wizard Executioner
Wizard
Wizard Executioner
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Wizard Executioner
Knight Mini P.E.K.K.A Valkyrie Wizard Executioner
Wizard Executioner
Executioner
Executioner
Executioner

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