My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Rascals Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Giant Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Fire Spirit Archers Zappies
Zap
Fire Spirit Archers Royal Giant Zappies Inferno Tower
Barbarian Barrel
Fire Spirit Archers Rascals Valkyrie Zappies Inferno Tower
The Log
Fire Spirit Archers Rascals Royal Giant Zappies
Earthquake
Archers Zappies Inferno Tower
Arrows
Fire Spirit Archers Rascals Zappies
Royal Delivery
Fire Spirit Archers Rascals Valkyrie Zappies
Fireball
Archers Rascals Zappies Inferno Tower
Poison
Archers Rascals Zappies Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Rascals Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Valkyrie Zappies Rascals Inferno Tower Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Archers Valkyrie Zappies

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Valkyrie
Archers
Valkyrie Royal Giant
Rascals
Zappies
Royal Giant
Fire Spirit Lightning Archers Zappies
Valkyrie
Fire Spirit Archers Zappies
Zappies
Rascals Royal Giant Valkyrie
Inferno Tower
Lightning
Royal Giant

Defense Synergies 1 7

Fire Spirit
Valkyrie Inferno Tower
Archers
Valkyrie Rascals Inferno Tower
Rascals
Archers Inferno Tower
Royal Giant
Valkyrie
Archers Fire Spirit Zappies Inferno Tower
Zappies
Valkyrie
Inferno Tower
Fire Spirit Archers Rascals Valkyrie
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Zappies Inferno Tower
Inferno Tower Rascals Valkyrie Zappies
Inferno Tower Fire Spirit Archers Rascals Valkyrie Zappies Lightning
Inferno Tower Rascals Valkyrie Zappies
Lightning Valkyrie
Fire Spirit Archers Rascals Valkyrie Zappies
Inferno Tower Lightning Fire Spirit Archers Rascals Zappies
Lightning Rascals Valkyrie Inferno Tower
Zappies Inferno Tower Rascals
Fire Spirit Archers Rascals Valkyrie Zappies Inferno Tower
Archers Valkyrie Rascals Zappies
Inferno Tower Archers Rascals Zappies
Inferno Tower Fire Spirit Rascals Valkyrie Zappies Lightning
Fire Spirit Valkyrie Rascals Zappies
Inferno Tower Rascals Zappies
Inferno Tower Rascals Zappies Lightning
Rascals Valkyrie Zappies Inferno Tower
Fire Spirit Archers Rascals Valkyrie Zappies
Valkyrie Fire Spirit Archers Rascals Zappies
Zappies Inferno Tower
Rascals Valkyrie Fire Spirit Archers Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Archers Zappies Inferno Tower
Archers Valkyrie Lightning
Zappies Rascals Valkyrie Inferno Tower Lightning
Valkyrie Lightning Rascals Zappies Inferno Tower
Inferno Tower Rascals Valkyrie Zappies
Fire Spirit Archers Rascals Zappies
Rascals Archers Valkyrie Zappies Inferno Tower Lightning
Inferno Tower Rascals Valkyrie Zappies
Lightning Valkyrie Zappies Inferno Tower
Inferno Tower Zappies
Rascals Valkyrie Zappies Inferno Tower
Lightning Valkyrie
Rascals Lightning Valkyrie Zappies Inferno Tower
Archers Rascals Valkyrie Zappies
Rascals Zappies Inferno Tower Archers Valkyrie Lightning
Valkyrie Archers Rascals Zappies Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rascals Valkyrie
Lightning
Lightning Rascals Valkyrie
Fire Spirit Valkyrie
Fire Spirit
Fire Spirit Archers
Fire Spirit Lightning
Lightning
Lightning Fire Spirit
Lightning Valkyrie
Lightning Fire Spirit Archers
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Fire Spirit Archers
Lightning Fire Spirit Valkyrie
Lightning
Lightning
Lightning
Lightning
Fire Spirit Valkyrie
Lightning
Lightning
Lightning
Lightning Fire Spirit Archers
Lightning Zappies
Lightning
Lightning
Lightning Zappies
Lightning
Lightning Fire Spirit Archers Zappies
Lightning Fire Spirit Archers Zappies
Lightning Rascals Valkyrie
Lightning
Lightning
Rascals Zappies Lightning
Zappies Lightning
Lightning

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