My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Royal Giant Inferno Tower
Barbarian Barrel
Valkyrie Inferno Tower Wizard Executioner
The Log
Royal Giant
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Executioner
Fireball
Inferno Tower Wizard Executioner
Poison
Inferno Tower Wizard Executioner
Lightning
Valkyrie Inferno Tower Wizard Executioner
Rocket
Valkyrie Inferno Tower Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Valkyrie Inferno Tower Wizard Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror The Log Valkyrie Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Mirror Executioner The Log
Valkyrie
Wizard Executioner
Inferno Tower
Wizard
Royal Giant Valkyrie Mega Knight
Mirror
The Log Royal Giant
Executioner
Royal Giant Valkyrie The Log Mega Knight
The Log
Mirror Royal Giant Executioner Mega Knight
Mega Knight
Wizard Executioner The Log

Defense Synergies 1 15

Royal Giant
Valkyrie
Inferno Tower Wizard Mirror Executioner The Log
Inferno Tower
The Log Valkyrie Mirror Mega Knight
Wizard
Valkyrie The Log Mega Knight
Mirror
Valkyrie Inferno Tower Executioner The Log Mega Knight
Executioner
Valkyrie Mirror The Log Mega Knight
The Log
Inferno Tower Valkyrie Wizard Mirror Executioner Mega Knight
Mega Knight
Inferno Tower Wizard Mirror Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Executioner The Log
Inferno Tower Valkyrie Executioner The Log Mega Knight
Inferno Tower Mega Knight Valkyrie Executioner
Inferno Tower Valkyrie Mega Knight
Valkyrie The Log Mega Knight
The Log Valkyrie Executioner Mega Knight
Inferno Tower Wizard Executioner
Valkyrie Inferno Tower The Log Mega Knight
Inferno Tower
Valkyrie Inferno Tower Mega Knight
Valkyrie Executioner Wizard The Log Mega Knight
Inferno Tower Executioner Wizard
Inferno Tower Mega Knight Valkyrie Wizard The Log
Valkyrie Wizard Executioner Mega Knight The Log
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Wizard Mega Knight Valkyrie Inferno Tower Executioner
Mega Knight Valkyrie Wizard Executioner The Log
Valkyrie Wizard Executioner The Log Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower
Valkyrie Wizard Executioner The Log Mega Knight
Mega Knight Valkyrie Inferno Tower The Log
Valkyrie Mega Knight Inferno Tower The Log
Inferno Tower Valkyrie Executioner Mega Knight
Wizard Executioner
Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie
Mega Knight Valkyrie Inferno Tower The Log
Inferno Tower
Mega Knight Valkyrie Inferno Tower
Mega Knight Valkyrie The Log
Mega Knight Valkyrie Inferno Tower Wizard Executioner
Wizard Valkyrie Executioner Mega Knight
Inferno Tower Valkyrie Executioner The Log
Valkyrie Executioner Mega Knight Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Executioner The Log
The Log
Valkyrie The Log
Wizard Executioner Valkyrie The Log Mega Knight
Wizard Executioner
Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Valkyrie Wizard The Log
Wizard Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Valkyrie Wizard Executioner Mega Knight
The Log Wizard Executioner
Wizard The Log Mega Knight
The Log
Wizard Executioner
Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Wizard Executioner
The Log
Valkyrie Wizard Executioner Mega Knight
The Log Wizard Executioner
Executioner Mega Knight
The Log
Executioner
Executioner The Log Mega Knight

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