My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Baby Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Miner Sparky
Giant Snowball
Royal Hogs Baby Dragon Miner
Zap
Royal Giant Inferno Tower Royal Hogs Sparky
Barbarian Barrel
Valkyrie Inferno Tower Royal Hogs Sparky
The Log
Royal Giant Royal Hogs Sparky
Earthquake
Inferno Tower Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Valkyrie Royal Hogs Baby Dragon Miner Sparky
Fireball
Inferno Tower Royal Hogs Baby Dragon Sparky
Poison
Inferno Tower Royal Hogs Sparky
Lightning
Valkyrie Inferno Tower Baby Dragon Sparky
Rocket
Valkyrie Inferno Tower Royal Hogs Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Poison Miner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Valkyrie Baby Dragon Poison Inferno Tower Royal Hogs Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Miner Valkyrie Baby Dragon Poison

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Poison Miner Baby Dragon Sparky
Valkyrie
Royal Hogs Baby Dragon Sparky
Inferno Tower
Royal Hogs
Valkyrie Poison
Baby Dragon
Royal Giant Valkyrie Poison Miner Sparky
Poison
Royal Giant Miner Royal Hogs Baby Dragon
Miner
Royal Giant Poison Baby Dragon Sparky
Sparky
Royal Giant Valkyrie Baby Dragon Miner

Defense Synergies 0 6

Royal Giant
Valkyrie
Inferno Tower Baby Dragon Sparky
Inferno Tower
Valkyrie Baby Dragon Poison
Royal Hogs
Baby Dragon
Valkyrie Inferno Tower
Poison
Inferno Tower Sparky
Miner
Sparky
Valkyrie Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Baby Dragon Sparky
Inferno Tower Sparky Valkyrie
Inferno Tower Sparky Valkyrie
Inferno Tower Sparky Valkyrie
Valkyrie Poison Sparky
Valkyrie Baby Dragon
Inferno Tower Baby Dragon Poison
Valkyrie Inferno Tower Baby Dragon Poison Sparky
Inferno Tower Sparky
Valkyrie Inferno Tower Miner Sparky
Valkyrie Poison Baby Dragon
Inferno Tower Baby Dragon Poison
Inferno Tower Sparky Valkyrie
Valkyrie Sparky Baby Dragon Poison
Inferno Tower Sparky
Inferno Tower Sparky
Sparky Valkyrie Inferno Tower Poison
Valkyrie Baby Dragon
Valkyrie Baby Dragon Poison
Sparky Inferno Tower
Valkyrie Baby Dragon Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Sparky
Poison Valkyrie Baby Dragon Miner
Valkyrie Inferno Tower Sparky
Valkyrie Inferno Tower Sparky
Inferno Tower Valkyrie Sparky
Poison Baby Dragon
Sparky Valkyrie Inferno Tower
Inferno Tower Valkyrie Sparky
Valkyrie Inferno Tower Baby Dragon Poison Sparky
Inferno Tower Sparky
Valkyrie Inferno Tower Sparky
Valkyrie Poison
Valkyrie Inferno Tower Sparky
Valkyrie Baby Dragon Sparky
Inferno Tower Sparky Valkyrie Baby Dragon Poison
Valkyrie Poison Inferno Tower Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Baby Dragon Sparky
Poison Baby Dragon Miner
Baby Dragon Poison Miner Sparky
Valkyrie Poison Sparky
Poison Valkyrie Baby Dragon Sparky
Poison Baby Dragon
Baby Dragon Poison Sparky
Poison Baby Dragon
Poison Miner
Poison Sparky
Poison Miner Valkyrie Sparky
Poison Baby Dragon
Poison Baby Dragon Miner Sparky
Baby Dragon Poison
Baby Dragon Poison Sparky
Baby Dragon Poison Sparky
Baby Dragon Poison Sparky
Poison Sparky
Sparky
Baby Dragon Poison Sparky
Valkyrie Baby Dragon Poison Miner
Baby Dragon Poison Sparky
Poison
Sparky
Baby Dragon Poison
Poison Valkyrie Baby Dragon Sparky
Poison Miner Baby Dragon Sparky
Baby Dragon Poison Miner Sparky
Poison Miner Baby Dragon Sparky
Poison Baby Dragon Sparky
Poison
Sparky
Poison Miner Sparky
Poison Sparky
Sparky
Poison Sparky
Poison Baby Dragon
Poison Miner Valkyrie Baby Dragon Sparky
Baby Dragon Poison
Poison Sparky
Sparky
Baby Dragon Poison Sparky
Poison
Poison Baby Dragon Miner Sparky

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