My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Goblin Hut Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Hut Goblin Barrel Witch
Zap
Royal Giant Goblin Hut Goblin Barrel Witch
Barbarian Barrel
Valkyrie Goblin Hut Goblin Barrel Witch Electro Wizard
The Log
Royal Giant Goblin Hut Goblin Barrel Witch
Earthquake
Goblin Hut Goblin Barrel Witch
Arrows
Goblin Hut Goblin Barrel Witch
Royal Delivery
Valkyrie Goblin Hut Goblin Barrel Witch Electro Wizard
Fireball
Goblin Hut Goblin Barrel Witch Electro Wizard
Poison
Goblin Hut Witch Electro Wizard
Lightning
Valkyrie Goblin Hut Witch Electro Wizard
Rocket
Valkyrie Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Valkyrie Electro Wizard Goblin Hut Witch Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Barrel Valkyrie Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Goblin Barrel Goblin Hut Rocket Mirror Witch Electro Wizard
Valkyrie
Goblin Barrel Goblin Hut Witch Electro Wizard
Goblin Hut
Royal Giant Valkyrie Mirror Goblin Barrel
Rocket
Royal Giant Mirror
Mirror
Goblin Barrel Royal Giant Goblin Hut Rocket
Goblin Barrel
Royal Giant Valkyrie Mirror Goblin Hut
Witch
Royal Giant Valkyrie
Electro Wizard
Royal Giant Valkyrie

Defense Synergies 0 8

Royal Giant
Valkyrie
Goblin Hut Mirror Witch Electro Wizard
Goblin Hut
Valkyrie Mirror Electro Wizard
Rocket
Mirror
Valkyrie Goblin Hut Electro Wizard
Goblin Barrel
Witch
Valkyrie Electro Wizard
Electro Wizard
Valkyrie Goblin Hut Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Goblin Hut Electro Wizard
Valkyrie Goblin Hut Witch Electro Wizard
Goblin Hut Rocket Witch Valkyrie Electro Wizard
Goblin Hut Witch Valkyrie Electro Wizard
Valkyrie Rocket
Valkyrie Electro Wizard
Rocket Electro Wizard Goblin Hut Witch
Rocket Valkyrie Electro Wizard
Witch Goblin Hut
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Goblin Hut
Goblin Hut Witch Electro Wizard
Goblin Hut Valkyrie Rocket Witch Electro Wizard
Valkyrie Rocket Goblin Hut Witch Electro Wizard
Goblin Hut Electro Wizard
Rocket Goblin Hut Electro Wizard
Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie Witch Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Valkyrie Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Witch Electro Wizard
Electro Wizard Valkyrie Rocket
Valkyrie Goblin Hut Rocket Witch Electro Wizard
Valkyrie Rocket Electro Wizard
Valkyrie Goblin Hut Witch
Rocket Goblin Hut Witch Electro Wizard
Rocket Valkyrie Goblin Hut Witch Electro Wizard
Valkyrie
Rocket Electro Wizard Valkyrie Goblin Hut Witch
Witch Goblin Hut
Valkyrie Goblin Hut Witch
Rocket Valkyrie Electro Wizard
Rocket Valkyrie Witch
Valkyrie Witch
Goblin Hut Witch Electro Wizard Valkyrie Rocket
Valkyrie Goblin Hut Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket
Electro Wizard
Rocket Goblin Hut
Valkyrie Rocket
Rocket Valkyrie
Rocket Witch
Witch
Rocket Electro Wizard
Rocket Valkyrie Electro Wizard
Rocket
Rocket Goblin Hut
Rocket
Goblin Hut
Rocket Goblin Hut Witch
Goblin Hut Rocket
Rocket
Rocket
Rocket Electro Wizard
Rocket Valkyrie Witch
Rocket
Rocket
Rocket
Rocket
Valkyrie Witch
Witch
Witch Electro Wizard
Witch
Rocket
Witch Electro Wizard
Rocket Electro Wizard Goblin Hut Witch
Rocket
Rocket Electro Wizard
Rocket
Electro Wizard Goblin Hut Rocket Witch
Rocket Witch Electro Wizard
Valkyrie Rocket Electro Wizard
Rocket
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard
Rocket Witch Electro Wizard

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