My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Barbarian Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs
Giant Snowball
Royal Hogs
Zap
Royal Giant Royal Hogs
Barbarian Barrel
Valkyrie Bomb Tower Wizard Royal Hogs Barbarian Hut
The Log
Royal Giant Royal Hogs Barbarian Hut
Earthquake
Bomb Tower Royal Hogs Barbarian Hut
Arrows
Royal Hogs
Royal Delivery
Valkyrie Wizard Royal Hogs
Fireball
Bomb Tower Wizard Royal Hogs Barbarian Hut
Poison
Bomb Tower Wizard Royal Hogs Barbarian Hut
Lightning
Valkyrie Bomb Tower Wizard Barbarian Hut
Rocket
Valkyrie Bomb Tower Wizard Royal Hogs Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Wizard Rocket Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Bomb Tower Freeze Wizard Royal Hogs Royal Giant Rocket Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Bomb Tower Freeze Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Wizard Rocket Barbarian Hut
Valkyrie
Wizard Royal Hogs Barbarian Hut
Bomb Tower
Wizard
Royal Giant Valkyrie Royal Hogs
Royal Hogs
Valkyrie Wizard Barbarian Hut
Rocket
Royal Giant
Barbarian Hut
Royal Giant Valkyrie Royal Hogs
Freeze

Defense Synergies 0 4

Royal Giant
Valkyrie
Bomb Tower Wizard Freeze
Bomb Tower
Valkyrie
Wizard
Valkyrie Freeze
Royal Hogs
Rocket
Barbarian Hut
Freeze
Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Hut Valkyrie Wizard
Bomb Tower Barbarian Hut Valkyrie
Bomb Tower Rocket Barbarian Hut Valkyrie Freeze
Bomb Tower Barbarian Hut Valkyrie
Valkyrie Bomb Tower Rocket
Freeze Valkyrie Bomb Tower
Rocket Bomb Tower Wizard Barbarian Hut Freeze
Rocket Barbarian Hut Valkyrie Bomb Tower
Barbarian Hut Bomb Tower
Valkyrie
Valkyrie Bomb Tower Wizard Freeze
Wizard Barbarian Hut
Bomb Tower Barbarian Hut Valkyrie Wizard Rocket Freeze
Valkyrie Bomb Tower Wizard Rocket Barbarian Hut Freeze
Barbarian Hut Bomb Tower
Bomb Tower Rocket Barbarian Hut Freeze
Bomb Tower Wizard Barbarian Hut Valkyrie
Bomb Tower Valkyrie Wizard Barbarian Hut
Valkyrie Bomb Tower Wizard Freeze Barbarian Hut
Barbarian Hut Bomb Tower
Valkyrie Wizard Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut
Valkyrie Bomb Tower Wizard Rocket
Valkyrie Bomb Tower Rocket Barbarian Hut
Valkyrie Rocket Barbarian Hut
Barbarian Hut Valkyrie
Wizard Rocket Bomb Tower Freeze
Rocket Valkyrie Bomb Tower Barbarian Hut
Valkyrie Bomb Tower Barbarian Hut
Rocket Freeze Valkyrie Bomb Tower Barbarian Hut
Barbarian Hut
Valkyrie Bomb Tower
Rocket Valkyrie
Rocket Valkyrie Bomb Tower Wizard Barbarian Hut
Wizard Valkyrie Bomb Tower Barbarian Hut
Valkyrie Bomb Tower Rocket Barbarian Hut Freeze
Valkyrie Bomb Tower Wizard Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Rocket Barbarian Hut Freeze
Rocket Barbarian Hut
Valkyrie Rocket Barbarian Hut Freeze
Wizard Rocket Valkyrie
Wizard Rocket Freeze
Wizard
Wizard Barbarian Hut Freeze
Wizard
Rocket
Rocket Valkyrie Wizard
Wizard Rocket
Rocket Barbarian Hut
Rocket Freeze
Barbarian Hut
Rocket Wizard Barbarian Hut
Wizard Rocket Barbarian Hut
Rocket Freeze
Rocket
Rocket Wizard
Rocket Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket Barbarian Hut
Freeze Valkyrie Wizard
Wizard
Wizard
Rocket
Wizard
Rocket Wizard Freeze
Wizard Rocket
Rocket Freeze
Rocket Wizard
Rocket Barbarian Hut Freeze
Rocket Wizard
Freeze
Valkyrie Wizard Rocket
Wizard
Rocket
Rocket Freeze
Rocket
Rocket Freeze

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