My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Valkyrie Baby Dragon Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Baby Dragon
Zap
Royal Giant
Barbarian Barrel
Tesla Valkyrie Ice Wizard
The Log
Royal Giant
Earthquake
Tesla
Arrows
Royal Delivery
Valkyrie Baby Dragon Bowler Ice Wizard
Fireball
Tesla Baby Dragon Bowler Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Valkyrie Baby Dragon Bowler Ice Wizard
Rocket
Valkyrie Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Tesla Fireball Valkyrie Baby Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Tesla Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Valkyrie Baby Dragon Bowler Ice Wizard
Tesla
Royal Giant
Fireball Ice Wizard Zap Baby Dragon Bowler
Fireball
Zap Royal Giant Baby Dragon
Valkyrie
Zap Baby Dragon
Baby Dragon
Zap Royal Giant Fireball Valkyrie Bowler Ice Wizard
Bowler
Zap Royal Giant Baby Dragon Ice Wizard
Ice Wizard
Royal Giant Zap Baby Dragon Bowler

Defense Synergies 2 16

Zap
Fireball Tesla Valkyrie Baby Dragon Bowler Ice Wizard
Tesla
Zap Fireball Valkyrie Baby Dragon Bowler
Royal Giant
Fireball
Zap Tesla Valkyrie Ice Wizard
Valkyrie
Zap Tesla Fireball Baby Dragon Bowler Ice Wizard
Baby Dragon
Ice Wizard Zap Tesla Valkyrie Bowler
Bowler
Zap Tesla Valkyrie Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap Fireball Valkyrie Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Tesla Fireball Valkyrie Baby Dragon
Zap Tesla Valkyrie Ice Wizard
Tesla Bowler Valkyrie Ice Wizard
Tesla Valkyrie Bowler Ice Wizard
Fireball Valkyrie Bowler
Fireball Bowler Zap Tesla Valkyrie Baby Dragon Ice Wizard
Tesla Zap Fireball Baby Dragon Ice Wizard
Bowler Zap Tesla Fireball Valkyrie Baby Dragon
Tesla Ice Wizard
Tesla Valkyrie Bowler Ice Wizard
Valkyrie Ice Wizard Zap Tesla Fireball Baby Dragon Bowler
Tesla Zap Fireball Baby Dragon Ice Wizard
Tesla Bowler Zap Fireball Valkyrie Ice Wizard
Fireball Valkyrie Bowler Zap Tesla Baby Dragon
Tesla
Zap Tesla Fireball Bowler
Tesla Fireball Valkyrie Bowler
Tesla Fireball Zap Valkyrie Baby Dragon Bowler Ice Wizard
Zap Valkyrie Baby Dragon Tesla Fireball Bowler Ice Wizard
Tesla
Valkyrie Bowler Tesla Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tesla Fireball Bowler
Fireball Zap Tesla Valkyrie Baby Dragon Bowler
Zap Valkyrie Bowler
Valkyrie Bowler Zap Tesla Fireball
Tesla Valkyrie Bowler
Fireball Zap Tesla Baby Dragon Ice Wizard
Tesla Fireball Valkyrie Bowler Ice Wizard
Tesla Valkyrie
Zap Fireball Valkyrie Baby Dragon
Tesla
Tesla Valkyrie Bowler
Zap Fireball Valkyrie Bowler
Bowler Tesla Fireball Valkyrie
Tesla Fireball Valkyrie Baby Dragon Bowler
Tesla Zap Fireball Valkyrie Baby Dragon Bowler
Valkyrie Bowler Zap Tesla Fireball Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Zap Baby Dragon Bowler Ice Wizard
Fireball Baby Dragon
Fireball Valkyrie
Fireball Zap Valkyrie Baby Dragon Bowler
Fireball Zap Baby Dragon Ice Wizard
Baby Dragon Bowler
Fireball Zap Baby Dragon Bowler Ice Wizard
Fireball Zap
Fireball Bowler
Zap Fireball Valkyrie Bowler
Fireball Zap Baby Dragon
Fireball Baby Dragon Bowler
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball
Zap Fireball Baby Dragon Bowler
Zap Fireball Valkyrie Baby Dragon Bowler
Fireball Baby Dragon Bowler
Fireball
Bowler
Zap Fireball Baby Dragon
Zap Fireball Valkyrie Baby Dragon Bowler Ice Wizard
Fireball Zap Baby Dragon Bowler Ice Wizard
Fireball Zap Baby Dragon Bowler
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Ice Wizard
Zap Fireball
Fireball Bowler
Zap Fireball
Zap Fireball
Fireball Bowler
Zap Fireball
Fireball Zap Baby Dragon Ice Wizard
Fireball
Fireball Valkyrie Baby Dragon Bowler
Zap Fireball Baby Dragon Bowler
Zap Fireball
Zap Fireball Baby Dragon Bowler
Zap Fireball
Zap Fireball Baby Dragon Bowler

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