My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Royal Giant
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard
Fireball
Minions Hog Rider Electro Wizard
Poison
Minions Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Fireball Mini P.E.K.K.A Valkyrie Hog Rider Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Fireball Mini P.E.K.K.A

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Hog Rider Mini P.E.K.K.A
Minions
Royal Giant Hog Rider Mini P.E.K.K.A Valkyrie
Royal Giant
Arrows Minions Fireball Hog Rider Electro Wizard
Fireball
Arrows Royal Giant Hog Rider Electro Wizard
Mini P.E.K.K.A
Arrows Minions Valkyrie Hog Rider Electro Wizard
Valkyrie
Hog Rider Minions Mini P.E.K.K.A Electro Wizard
Hog Rider
Arrows Minions Fireball Valkyrie Royal Giant Mini P.E.K.K.A Electro Wizard
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 2 9

Arrows
Fireball Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Electro Wizard
Royal Giant
Fireball
Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A
Electro Wizard Arrows Fireball Valkyrie
Valkyrie
Minions Arrows Fireball Mini P.E.K.K.A Electro Wizard
Hog Rider
Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Mini P.E.K.K.A Minions Valkyrie Electro Wizard
Arrows Fireball Mini P.E.K.K.A Valkyrie
Arrows Fireball Minions Valkyrie Electro Wizard
Minions Electro Wizard Arrows Fireball
Arrows Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Minions
Mini P.E.K.K.A Valkyrie Electro Wizard
Minions Valkyrie Electro Wizard Arrows Fireball
Arrows Minions Fireball Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie Electro Wizard
Fireball Valkyrie Arrows Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Minions Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Fireball Minions Valkyrie Electro Wizard
Arrows Valkyrie Minions Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Arrows Minions Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Electro Wizard
Fireball Electro Wizard Arrows Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Fireball Electro Wizard
Mini P.E.K.K.A Valkyrie
Arrows Fireball Minions Electro Wizard
Mini P.E.K.K.A Minions Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Minions Fireball Mini P.E.K.K.A Valkyrie
Minions Mini P.E.K.K.A Valkyrie
Arrows Fireball Valkyrie Electro Wizard
Mini P.E.K.K.A Fireball Valkyrie
Fireball Valkyrie
Electro Wizard Minions Fireball Mini P.E.K.K.A Valkyrie
Arrows Minions Valkyrie Fireball Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Minions
Arrows
Arrows Fireball
Arrows Fireball
Minions Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Valkyrie Electro Wizard
Fireball Arrows
Fireball
Arrows Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Minions Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Valkyrie
Minions Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball Arrows
Arrows Fireball Electro Wizard
Electro Wizard Minions Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball Electro Wizard
Arrows Fireball
Electro Wizard Minions Fireball
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Fireball
Arrows Fireball
Minions Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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