My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Royal Giant Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Royal Giant
Barbarian Barrel
Ice Spirit Archers Goblin Gang Executioner
The Log
Ice Spirit Archers Goblin Gang Royal Giant
Earthquake
Archers Goblin Gang
Arrows
Ice Spirit Archers Goblin Gang
Royal Delivery
Ice Spirit Archers Goblin Gang Bowler Executioner
Fireball
Archers Goblin Gang Bowler Executioner
Poison
Archers Goblin Gang Executioner
Lightning
Bowler Executioner
Rocket
Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Bowler Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Goblin Gang Tornado Bowler Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Goblin Gang

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Archers Royal Giant Bowler Executioner
Archers
Ice Spirit Royal Giant Bowler
Goblin Gang
Royal Giant Bowler
Royal Giant
Ice Spirit Ice Spirit Archers Goblin Gang Tornado Bowler Executioner The Log
Tornado
Executioner Royal Giant Bowler The Log
Bowler
Ice Spirit Archers Goblin Gang Royal Giant Tornado Executioner The Log
Executioner
Tornado Ice Spirit Royal Giant Bowler The Log
The Log
Royal Giant Tornado Bowler Executioner

Defense Synergies 4 12

Ice Spirit
Goblin Gang Archers Tornado Bowler Executioner The Log
Archers
Ice Spirit Goblin Gang Tornado Bowler The Log
Goblin Gang
Ice Spirit Archers The Log
Royal Giant
Tornado
Bowler Executioner Ice Spirit Archers The Log
Bowler
Tornado The Log Ice Spirit Archers
Executioner
Tornado Ice Spirit The Log
The Log
Bowler Ice Spirit Archers Goblin Gang Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Executioner The Log
Ice Spirit Goblin Gang Executioner The Log
Goblin Gang Tornado Bowler Archers Executioner
Goblin Gang Bowler
Tornado Bowler The Log
Goblin Gang Tornado Bowler The Log Archers Executioner
Tornado Ice Spirit Archers Goblin Gang Executioner
Bowler The Log
Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit Archers Bowler
Archers Goblin Gang Executioner Tornado Bowler The Log
Executioner Archers Goblin Gang Tornado
Bowler Ice Spirit Goblin Gang The Log
Bowler Executioner Ice Spirit Goblin Gang Tornado The Log
Goblin Gang
Tornado Ice Spirit Goblin Gang Bowler The Log
Goblin Gang Tornado Bowler Executioner
Ice Spirit Archers Goblin Gang Tornado Bowler Executioner The Log
Tornado Executioner The Log Ice Spirit Archers Bowler
Tornado
Goblin Gang Bowler Archers Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Bowler
Archers Goblin Gang Bowler Executioner The Log
Goblin Gang Ice Spirit Bowler The Log
Goblin Gang Bowler Tornado The Log
Goblin Gang Bowler Executioner
Executioner Ice Spirit Archers Goblin Gang Tornado
Goblin Gang Archers Bowler
Ice Spirit Tornado The Log
Goblin Gang
Bowler
Tornado Bowler The Log
Bowler Goblin Gang Executioner
Archers Bowler Executioner
Goblin Gang Ice Spirit Archers Tornado Bowler Executioner The Log
Bowler Executioner Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado Bowler Executioner The Log
The Log
The Log
Executioner Bowler The Log
Executioner Ice Spirit Tornado
Archers Tornado Bowler Executioner The Log
The Log Ice Spirit Tornado Bowler Executioner
The Log Tornado
Goblin Gang Tornado Bowler
Tornado Bowler The Log
Archers Tornado Executioner
Bowler Executioner The Log
The Log
Bowler Executioner The Log
Bowler Executioner The Log
Tornado
Archers Bowler Executioner The Log
Tornado Bowler The Log
Bowler The Log
Tornado
Tornado Bowler The Log
The Log
Tornado The Log Ice Spirit Bowler Executioner
The Log Tornado Bowler Executioner
Tornado Bowler The Log
Tornado The Log
Archers Tornado Executioner
Ice Spirit
Bowler
The Log
Ice Spirit
Bowler The Log
Ice Spirit Archers Goblin Gang
Archers Tornado Executioner
The Log
Goblin Gang Bowler Executioner
The Log Bowler Executioner
Tornado
Executioner
Ice Spirit Goblin Gang Tornado Bowler The Log
Tornado Executioner
Tornado Bowler Executioner The Log

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